About: Apocrypha (Final Fantasy VI)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

It is not a major threat unless it is the only enemy on the battlefield. If it is, it counters most attacks by casting Lv 3 Confuse, Lv 4 Flare, or Lv 5 Death on the attacker, which is dangerous if the attacker is at the wrong levels. A good strategy is to either kill the Apokryphos first, or to use Rasp to drain its MP, as it dies when it reaches 0. Instant Death attacks also work well, so Shadow should use the Assassin's Dagger. Locke can steal Angel Rings from them.

AttributesValues
rdfs:label
  • Apocrypha (Final Fantasy VI)
rdfs:comment
  • It is not a major threat unless it is the only enemy on the battlefield. If it is, it counters most attacks by casting Lv 3 Confuse, Lv 4 Flare, or Lv 5 Death on the attacker, which is dangerous if the attacker is at the wrong levels. A good strategy is to either kill the Apokryphos first, or to use Rasp to drain its MP, as it dies when it reaches 0. Instant Death attacks also work well, so Shadow should use the Assassin's Dagger. Locke can steal Angel Rings from them.
Level
  • 26(xsd:integer)
Attack
  • 18(xsd:integer)
dcterms:subject
gba normal attack
snes other abilities
Magic Defense
  • 150(xsd:integer)
snes special attack
  • Silencer
gba special attack
  • Silencing Touch
gba steal
gba control
  • Attack, Silencing Touch, Lv 3 Confuse, Lv 4 Flare
morph miss rate
  • 42.9
gba steal
gba sketch
GBA Location
gba prev
  • Misfit
doom
  • Immune
Lightning
  • Weak
Gil
  • 525(xsd:integer)
gba other abilities
ios next
  • Platinum Dragon
holy
  • Weak
poison status
  • Immune
Confuse
  • Immune
magic evasion
  • 0(xsd:integer)
snes steal
mp kill
  • true
snes normal attack
gba next
  • Dragon
snes control
  • Battle, L.3 Muddle, L.4 Flare
meteor strike
  • Immune
snes sketch
  • Silencer, L.3 Muddle
Berserk
  • Immune
gba bestiary
  • 108(xsd:integer)
Evasion
  • 0(xsd:integer)
snes location
snes steal
hit rate
  • 100(xsd:integer)
ios bestiary
  • 157(xsd:integer)
ios prev
  • Misfit
dbkwik:final-fanta...iPageUsesTemplate
dbkwik:finalfantas...iPageUsesTemplate
Critical
  • Immune
Defense
  • 80(xsd:integer)
Water
  • Weak
PS
  • Apokryph
Speed
  • 37(xsd:integer)
GBA
  • Apocrypha
Magic
  • 10(xsd:integer)
Zombie
  • Immune
MP
  • 195(xsd:integer)
snes morph
gba rage
  • Attack, Lv 3 Confuse
morph id
  • 14(xsd:integer)
snes rage
  • Battle, L.3 Muddle
Exp
  • 1200(xsd:integer)
Info
  • Harder to run from.
imp
  • Immune
iOS
  • Apocrypha
HP
  • 1900(xsd:integer)
SNES
  • Apokryphos
abstract
  • It is not a major threat unless it is the only enemy on the battlefield. If it is, it counters most attacks by casting Lv 3 Confuse, Lv 4 Flare, or Lv 5 Death on the attacker, which is dangerous if the attacker is at the wrong levels. A good strategy is to either kill the Apokryphos first, or to use Rasp to drain its MP, as it dies when it reaches 0. Instant Death attacks also work well, so Shadow should use the Assassin's Dagger. Locke can steal Angel Rings from them.
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