rdfs:comment
| - Not only does the Khanate start out with four towns, but they have the most mobile armies in all of Calradia. With just a little luck, you can easily kill, pillage, and burn the countryside of every nation in the game, as well as easily win field battles (even against Rhodoks, if you put a little planning into it). However, it is difficult to take and hold cities whilst fighting for the Khanate, as all Khergits are optimized for mounted combat. The best advice for the aspiring Khergit lord would be either to go and get troops from another faction to assist in sieges or completely overwhelm your opponents with your astounding numbers.
|
abstract
| - Not only does the Khanate start out with four towns, but they have the most mobile armies in all of Calradia. With just a little luck, you can easily kill, pillage, and burn the countryside of every nation in the game, as well as easily win field battles (even against Rhodoks, if you put a little planning into it). However, it is difficult to take and hold cities whilst fighting for the Khanate, as all Khergits are optimized for mounted combat. The best advice for the aspiring Khergit lord would be either to go and get troops from another faction to assist in sieges or completely overwhelm your opponents with your astounding numbers. Additionally, foreign soldiers are also necessary for a successful Khergit army because of the unique disadvantages from the exceptionally detrimental tactical rigidity caused by lacking any form of infantry. Though the most obvious need for infantry is besieging and defending fortified fiefs, there are also some critical roles in the field that can only filled by infantry. Against a solid shield wall with protected flanks and/or on a battlefield that's particularly uneven or wet, a pure Khergit army will inevitably suffer substantial losses, if not be defeated entirely. Dismounted Khergit soldiers do offset some of this problem, but on foot, Veteran Horse Archers and especially lancers are easily matched or bettered by almost any other nation's foot soldiers. Although you will probably be best off using Rhodok troops to defend your towns/castles, for field battles and (to a lesser degree) for sieges, two foreign troops stand out: Nord Huscarls and Swadian Knights. The huscarls will of course bring down your speed and mobility somewhat, but their exceptionally high athletics skill means they will drag you down substantially less than any other foot soldiers would (in addition to being the strongest infantry of course). Alternatively, Swadian knights are a great choice for supplemental troops, because although they too are weighed down a bit by armor, they're still mounted like Khergit troops for speed purposes and even have the added advantage of becoming strong, dependable infantrymen when dismounted (and also hardier than lancers when mounted). Of course, since they're fairly similar, Sarranid Mamlukes could probably be substituted for Swadian Knights without much change in performance.
|