The Hyrule Jump refers to the act of crossing the open space from Temple's upper right ledge to its bottom-most platform. It can be performed in both Melee and Brawl. Every character can perform the Hyrule Jump, though it is considerably difficult for characters with short recoveries in Melee, in particular Falco and Roy. Since Temple is banned in the standard tournament ruleset, the Hyrule Jump is never seen in competitive gameplay. However, in single-player-mode matches, the Hyrule Jump may be useful in disorienting CPU opponents because they must travel a long distance to get to the player's new position. Another term for this is "Temple Crossing."
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| - The Hyrule Jump refers to the act of crossing the open space from Temple's upper right ledge to its bottom-most platform. It can be performed in both Melee and Brawl. Every character can perform the Hyrule Jump, though it is considerably difficult for characters with short recoveries in Melee, in particular Falco and Roy. Since Temple is banned in the standard tournament ruleset, the Hyrule Jump is never seen in competitive gameplay. However, in single-player-mode matches, the Hyrule Jump may be useful in disorienting CPU opponents because they must travel a long distance to get to the player's new position. Another term for this is "Temple Crossing."
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| - The Hyrule Jump refers to the act of crossing the open space from Temple's upper right ledge to its bottom-most platform. It can be performed in both Melee and Brawl. Every character can perform the Hyrule Jump, though it is considerably difficult for characters with short recoveries in Melee, in particular Falco and Roy. Since Temple is banned in the standard tournament ruleset, the Hyrule Jump is never seen in competitive gameplay. However, in single-player-mode matches, the Hyrule Jump may be useful in disorienting CPU opponents because they must travel a long distance to get to the player's new position. Another term for this is "Temple Crossing."
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