About: Magic Box   Sponge Permalink

An Entity of Type : dbkwik:resource/TGVw_48bfxR4O_s_eW_eZQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Magic boxes are items that can give a player the suggested items of a certain combat skill. It is sold for 650,000gp in Giles' shop. Most of the time, players use this item for getting the Ancient staff item as there are no guaranteed ways of getting it as a drop. File:100px-Magic box detail.png

AttributesValues
rdf:type
rdfs:label
  • Magic Box
  • Magic box
  • Magic box
rdfs:comment
  • Magic boxes are items that can give a player the suggested items of a certain combat skill. It is sold for 650,000gp in Giles' shop. Most of the time, players use this item for getting the Ancient staff item as there are no guaranteed ways of getting it as a drop. File:100px-Magic box detail.png
  • Magic boxes worden gebruikt om Imps te vangen in de Hunter skill. Om een Magic Box val te plaatsen heb je 71 Hunter nodig. Ze kunnen gekocht worden in de Hunter winkels in Nardah en Yanille. Wanneer je met een Magic box een imp vangt wordt het een Imp-in-a-box. De imp is instaat om voor jou 2 items naar de bank te brengen, in ruil voor zijn vrijlating. Dit kan niet in een Wilderness level van 20 of hoger. Categorie:Hunter Categorie:Hunter items Categorie:items en:Magic box
  • The metaphor of a box was used by Ben to explain one of the secrets of the island to Locke:
  • The Magic Box was a brown crate adorned with mystical and cosmic symbols, into which audience members placed song requests which, if drawn, NRBQ would attempt to play, with varying degrees of success. Over time, use of the box evolved into a mini-ritual, with its own set of rules. The box was a regular feature of shows in the 1980s, was eventually retired, and occasionally has been revived on special rare nights.
  • The boxes can be baited with Beads, which makes them slightly more attractive to imps. If, while deployed to catch an imp, a magic box fails to catch one, it will be labelled Magic box failed until it deactivates or is picked up. When an imp is caught, the magic box will become an Imp-in-a-box (2). The imp will agree to take two items or stacks from the player to the bank in exchange for its freedom. However, they can randomly refuse and will always refuse to do so past level 30 Wilderness. You will also be unable to bank any items using the Magic box if you have been teleblocked.
  • Magic boxes are used to capture imps using the Hunter skill. They require a hunter level of 71 to place. They can be bought in the hunter shop in Yanille and Nardah for 720 coins. Successfully catching an imp grants 450 hunter experience.
Level
  • 1(xsd:integer)
dcterms:subject
noteable
  • Yes
store
  • 720(xsd:integer)
low
  • 240(xsd:integer)
  • 274(xsd:integer)
  • 288(xsd:integer)
Examine
  • A magical catching box.
  • A magical catching box.
  • It's a magic box.
Tradeable
  • Yes
Equipable
  • No
  • Nee
exchange
  • GEMW
  • gemw
tradable
  • Ja
destroy
  • Drop
  • Drop
disassembly
  • Yes
Quest
  • No
  • Nee
kept
  • reclaimable
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Category
  • default
Stackable
  • No
  • Nee
I
  • 3(xsd:integer)
  • 6(xsd:integer)
  • AbramsMysteryBox.jpg
Name
  • Magic box
Value
  • 720(xsd:integer)
naam
  • Magic Box
Members
  • Yes
  • No
  • Ja
W
  • 200(xsd:integer)
Weight
  • 1(xsd:integer)
Update
  • HUNTER SKILL!
A
  • right
AKA
  • Mage box
ID
  • 10025(xsd:integer)
high
  • 360(xsd:integer)
  • 432(xsd:integer)
Release
  • 2006-11-21(xsd:date)
C
  • Hurley's box company in the alternate timeline.
  • J.J. Abrams and his "magic mystery box".
  • The man from Tallahassee is revealed.
abstract
  • Magic boxes are items that can give a player the suggested items of a certain combat skill. It is sold for 650,000gp in Giles' shop. Most of the time, players use this item for getting the Ancient staff item as there are no guaranteed ways of getting it as a drop. File:100px-Magic box detail.png
  • The boxes can be baited with Beads, which makes them slightly more attractive to imps. If, while deployed to catch an imp, a magic box fails to catch one, it will be labelled Magic box failed until it deactivates or is picked up. When an imp is caught, the magic box will become an Imp-in-a-box (2). The imp will agree to take two items or stacks from the player to the bank in exchange for its freedom. However, they can randomly refuse and will always refuse to do so past level 30 Wilderness. You will also be unable to bank any items using the Magic box if you have been teleblocked. Having a Magic box in your inventory prevents you from entering the Puro Puro mini-game.
  • The Magic Box was a brown crate adorned with mystical and cosmic symbols, into which audience members placed song requests which, if drawn, NRBQ would attempt to play, with varying degrees of success. Over time, use of the box evolved into a mini-ritual, with its own set of rules. 1) The band would announce it was time for the Magic Box. (Usually after one or more teases) 2) Audience members would put their suggestions on little pieces of paper and add them to the box. 3) The band might vamp while this was going on--at least one live recording exists where they played "Bugler's Holiday" while the box submissions were coming in. 4) Only written requests would be entertained; shouted requests would be ignored or derided at the band's option. 5) Eventually, an alarm buzzer would sound, signalling the end of the request submission period. If the band members were in a particularly charitable mood, they might allow a few last submissions past the deadline. 6) A band member (almost always Tommy) would blindly select one piece of paper from the box. 7) Tommy would usually play one of several pre-recorded fanfares. 8) If someone tried to "hog the pile" by including more than one request on a single slip, the slip would be rejected and another selection made. 9) Tommy would announce the winning selection. 10) As many of the song requests were perverse, the audience would usually groan at this point. 11) The band would confer, they sometimes played at getting out of it, but ultimately were compelled to attempt to play each request, however putrid. 12) Especially when the Whole Wheats were present, the band would often play their own "success" fanfare after finishing ther attempt. 13) Depending on audience response and band mood, one or more additional requests might be selected. The box was a regular feature of shows in the 1980s, was eventually retired, and occasionally has been revived on special rare nights.
  • Magic boxes are used to capture imps using the Hunter skill. They require a hunter level of 71 to place. They can be bought in the hunter shop in Yanille and Nardah for 720 coins. Successfully catching an imp grants 450 hunter experience. The boxes can be baited with Beads, which makes them slightly more attractive to imps. If, while deployed to catch an imp, a magic box fails to catch one, it will be labelled Magic box failed until it deactivates or is picked up. When an imp is caught, the magic box will become an Imp-in-a-box (2). The imp will agree to take two items or stacks from the player to the bank in exchange for its freedom. However, they can randomly refuse and will always refuse to do so past level 30 Wilderness or in dangerous Red Clan Wars Portal. You will also be unable to bank any items using the Magic box if you have been teleblocked.
  • Magic boxes worden gebruikt om Imps te vangen in de Hunter skill. Om een Magic Box val te plaatsen heb je 71 Hunter nodig. Ze kunnen gekocht worden in de Hunter winkels in Nardah en Yanille. Wanneer je met een Magic box een imp vangt wordt het een Imp-in-a-box. De imp is instaat om voor jou 2 items naar de bank te brengen, in ruil voor zijn vrijlating. Dit kan niet in een Wilderness level van 20 of hoger. Categorie:Hunter Categorie:Hunter items Categorie:items en:Magic box
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