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- Skull Bash is a druid ability learned at level 64 for druids who have chosen either the Feral or Guardian specialization. It is an interrupt ability.
- Skull Bash (ロケットずつき, Roketto Zutsuki, lit.: "Rocket Headbutt") is Pikachu's side attack in Super Smash Flash and side special move in Super Smash Flash 2. In the original game, Skull Bash doesn't need to charge and always propels Pikachu at the same distance, because of this, it is a very efficient move for recovering. In the reboot, Skull Bash was modified to match its Smash Bros. brethren, now Pikachu can charge up the attack. Pikachu will have electricity running through him when charging. Uncharged, the attack deals 12% with little knockback, while fully charged, Skull Bash deals 17% to the opponent with great knockback.
- Skull Bash (ロケットずつき Rokketo Zutsuki?, lit. "Rocket Headbutt) is Pikachu and Pichu's Side Special Move.
- __NOWYSIWYG__ Skull Bash Battle Data Affected by Contest Data Contests (RSE) Super Contests (DPPt) Contest Spectaculars (ORAS) Skull Bash is a damage-dealing Normal-type move that was introduced in Generation I. It was the signature move of the Squirtle line until Generation III.
- Skull Bash (ロケットずつき, Rocket Headbutt) is a damage-dealing Normal-type move introduced in the first generation. It's popular among trainers as it has both a high power and accuracy rating, though the Pokémon is only allowed to perform this attack 15-24 times until they run out and must refill. This was also a move in the Super Smash Bros. series, in which Pikachu and its pre-evolved form Pichu could perform it in Super Smash Bros. Melee (Pikachu, Pichu) and Super Smash Bros. Brawl (Pikachu).
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