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Revelations II, EVE Online's 7th official expansion Release date: June 19, 2007 Revelations II is the second of three expansions, designed to show the increased tensions between the empires within the game universe. Several new features were introduced; including a mechanism for overloading modules and area of effect bombs. A number of existing features have been extended including Level 5 agents, changes to sovereignty, starbases outposts, and balancing changes to the Amarr race. Revelations II also changed the way new players start the game, in addition to new optional tutorials the existing tutorial has been shortened and refined, and players now start in a private dungeon to allow new players to get used to the controls in a protective environment.

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  • Revelations II
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  • Revelations II, EVE Online's 7th official expansion Release date: June 19, 2007 Revelations II is the second of three expansions, designed to show the increased tensions between the empires within the game universe. Several new features were introduced; including a mechanism for overloading modules and area of effect bombs. A number of existing features have been extended including Level 5 agents, changes to sovereignty, starbases outposts, and balancing changes to the Amarr race. Revelations II also changed the way new players start the game, in addition to new optional tutorials the existing tutorial has been shortened and refined, and players now start in a private dungeon to allow new players to get used to the controls in a protective environment.
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  • Revelations II, EVE Online's 7th official expansion Release date: June 19, 2007 Revelations II is the second of three expansions, designed to show the increased tensions between the empires within the game universe. Several new features were introduced; including a mechanism for overloading modules and area of effect bombs. A number of existing features have been extended including Level 5 agents, changes to sovereignty, starbases outposts, and balancing changes to the Amarr race. Revelations II also changed the way new players start the game, in addition to new optional tutorials the existing tutorial has been shortened and refined, and players now start in a private dungeon to allow new players to get used to the controls in a protective environment.
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