abstract
| - -Original Introduction to Werewolf, first used by Linden and lasting through the first five games. Some of the more noteworthy users on Comicfury regularly take part in a game called "Werewolf" (a version of Mafia) on the forums. Whilst the games were initially quite simple in terms of story (A line or two generally sufficed), later games have adopted full fledged story-lines, with drawn scenes (depending on the host). The rules are pretty simple. There are Werewolves among the players. The players have to figure out who they are and lynch them before everyone dies. During the day phase, the village chooses someone to lynch, and during the night, the wolves choose someone to nom. The game ends when either; the amount of wolves is equal or more than the amount of villagers OR the villagers successfully lynch every wolf. There are also a number of roles.
* Villager: Basic villager. No special abilities.
* Werewolf: Basic Werewolf. Chooses someone to nom during the night.
* Seer: The Seer originally had the power to check one player's role during the night phase, but, as of Game 7, received a nerf, meaning that they could only see the player's alliance (Due to the increasing number of roles). Has received a recent buff-up again and has a chance to talk to the Ghost as of Game 10, also keeping Game 9's 40% chance of survival from wolf attacks.
* Guardian: Can choose a player to protect from the wolves during the night phase. Gained the abilities of Game 8's Mayor in 10.
* Traitor: If the Seer chooses to see this player, they'll appear to be a wolf. The Traitor is a silent ability and the player is unaware it's him. As of Game 9, the Traitor is town-aligned unless the Wolves target the Traitor; then the Traitor becomes wolf-aligned.
* Ghost: Added in Game 2. After dying, this player is able to choose one person to kill during the night phase before being removed from the game. Like the Traitor, they're unaware that they have this role until they die. Received a buff when communication between the Ghost and the Seer became officially legal in select circumstances. Received another Buff by being able to kill every third night-phase, instead of just one death.
* Villager-V: Added in Game 7. This player's votes are counted twice. They're unaware that they have this role, however. Replaced by the Mayor in Game 9.
* Werewolf-V: Added in Game 7. Like Villager-V, except they're on the wolf side. The two roles are supposed to balance each other out. Replaced by the Mayor in Game 9.
* Naïve Seer: Added in Game 7. This player believes themselves to be the Seer, however, they see all players as villagers. Merged with the Medium in Game 8.
* Hunter: Added in Game 7. When this player is lynched, they automatially kill the last player who voted for them. In Game 9, gained the ability to shoot anyone on the wagon, not just the last voter. Later (as the original version) became part of the new Mercenary role in Game 10.
* Sheriff: Added in Game 7. Chooses a player to lock up during the night. This player cannot vote, but they're free to join in the discussion. Was merged with the Chemist of Game 8 in Game 9.
* Bodyguard: Added in Game 7. A weaker version of the Guardian, in that, instead of defending the player they choose, they die instead.
* Framer: Added in Game 7. Whilst not a werewolf, are on the wolf side. In exchange for not being nommed, they'll choose a player to frame each night. If the seer chooses to see this player, they'll appear to be a wolf. In Game 9, this role became the town-aligned Horrible Mystic. In Game 10, this role became the Wolf-Aligned version of the Vigilante.
* Mayor: Added in Game 8. Can choose one person to protect from lynching the next day. In Game 9, instead had the previous games' -V ability of double-voting. In Game 16, the mayor gets voted upon each night which grants him/her double voting power the next day phase.
* Chemist: Added in Game 8. Can poison one person during the night. That player will appear sick the next day and be unable to perform any role related actions during the night. Was merged with the Sheriff in Game 9.
* Medium: Added in Game 8. As o Game 8, is the only player allowed to talk with the ghost. Merged with the Naive Seer in Game 9, but now the Seer has gained a weakened version of the Medium's ability in Game 10.
* The Detective: Added in Game 9. Received clues from the crime scenes every night, indicating who the wolves would be. Merged with the Easter Bunny in Game 16.
* The Alpha Werewolf: Added in Game 10. Default spokesperson for the wolves' kill. Can convert a villager, once, into a wolf, though it takes two night phases. In Game 16, it will take three nights to convert, and will also appear as innocent to the Seer.
* The Fraud: Added in Game 10. A Werewolf who can fool the Seer into thinking they're town, until the ghost dies.
* The Vigilante: Added in Game 10. A role with a choice between being town-aligned and wolf-aligned. As town, becomes the old version of the Guardian, as a Wolf becomes the Framer, with slight elements of the V role thrown in.
* The Mercenary: Added in Game and gained the Hunter's original ability. In Game 12, was changed o a neutral role, with kill chance every night.
* The Ghost Hunter: Game 11. Can remove the Ghost if the Ghost is o many villagers.
* The Stalker Werewolf: Added in Game 12. Learns the role of a a player, but they are made aware that they were stalked.
* The Meta-Gamer: Added in Game 12. Wins with the wolves, and when lynched, goes away for three days. Counts towards village total.
* The Medic: Added in Game 12. Targets two players each night. If either of them are attacked, the medic saves them from death, allowing them to still vote. When the medic dies, however, so do the patients.
* The Spy: Added in Game 12. If converted, the spy will maintain communication with the alpha, but will still be town-aligned.
* The Idiot: Added in Game 12. Wants to get themselves lynched.
* The Prodigy: Added in Game 14. Believes itself to be the Seer. Has a 40% chance of seeing their target's role. If it fails, it sees a random role
* The Mimic: Added in Game 15. Mimics a role every night. Has 25% of failing to mimic dead roles
* The Neighbor: Added in Game 16. Checks on someone each night and that person cannot perform their role action for that same night.
* The Easter Bunny: Added in Game 16. Brings chocolate eggs to their target. If someone interacts with that target, the Easter Bunny gets a clue of their identity.
* The Hapless Romantic: Added in Game 16. Can use their Love Potion on someone and can communicate with them privately.
* The Scapegoat: Added in Game 16. Appears as a werewolf when lynched or forseen by the Seer. Below are a list of links to each round of Werewolf
* Game 1 was hosted by Linden. It was quite short and narration was short.
* Game 2 was also hosted by Linden.
* Game 3 was hosted by SuperPie (Creator of Julius Crossan), to let Linden play the game herself.
* Game 4 was hosted by Magravan (Writer of The Other Grey Meat). He started to expand the narration by giving people personalized death scenes, often based on their comics.
* Game 5 was hosted by Tamdrin.
* Game 6 was hosted by Jacob Gristwood. At this point, the players started to be regularly treated as characters in a story.
* Game 7 was hosted by Ice the frosty cat (Author of Mitadake Saga). The first game to include drawings as part of the narration, as well as introducing an underlying plot, connecting all the games together.
* Game 8 was hosted by Jimi Raffety.
* Game 9 was hosted by Cyborg (A Comic Fury Moderator).
* Game 10 was hosted by Kristy (Creator of Wake the Sleepers).
* Game 11 was originally hosted by SuperPie.
* The game was forced to be abandoned after SuperPie suffered an accident and could no longer continue to host, combined with general lack of activity around the holidays. Espeh wrote an epilogue that ended the game storywise
* Game 12 was hosted by Ice, in place of Sarge, who found himself without the time to do so..
* Game 13 was hosted by Ranger_Brian_New (Creator of The Descended).
* Game 14 was hosted by Sarge.
* Game 15 was hosted by Lalaland (Creator of Doppelganger).
* Game 16 was hosted by Matthew JA (Creator of Good Sir, I Cannot Draw), replacing Espeh.
* Game 17 was hosted by Onecanofsprite (Writer of Comicafé).
* Game 18 was hosted by Macey (Creator of Cube Cows).
* Game 19 was hosted by Xseraphiim (Creator of Unrealistic Scenario).
* Game 20 was hosted by Kristy. It is currently in limbo until the epilogue is done.
* Derrick Michael 5 will be hosting/writing Game 21. Sarge will be hosting/drawing
* Jrade will host game 22.
* Leiko will be hosting game 23.
* Any games after that are locked for the moment, just so the queue doesn't get any longer.
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