About: Shadow Tendrils   Sponge Permalink

An Entity of Type : dbkwik:resource/alND47JuS924bQDLY3UW7w==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Because Shadow Tendrils hurts the user, it should be used with caution, especially against strong boss monsters or other players. It is best used with Soul Split or the vampyrism aura against weaker monsters with many life points. Under normal conditions and with the best ranged setup, it is possible to hit as high as 12,000 (the damage hard cap in PvM) with this ability without using Death's Swiftness. Under Death's Swiftness it is common to hit the 12,000 damage hard cap in PvM with this ability.

AttributesValues
rdf:type
rdfs:label
  • Shadow Tendrils
rdfs:comment
  • Because Shadow Tendrils hurts the user, it should be used with caution, especially against strong boss monsters or other players. It is best used with Soul Split or the vampyrism aura against weaker monsters with many life points. Under normal conditions and with the best ranged setup, it is possible to hit as high as 12,000 (the damage hard cap in PvM) with this ability without using Death's Swiftness. Under Death's Swiftness it is common to hit the 12,000 damage hard cap in PvM with this ability.
Level
  • 75(xsd:integer)
dcterms:subject
animresize
  • 200(xsd:integer)
anim
  • Shadow Tendrils.gif
Cooldown
  • 45(xsd:integer)
adrenaline
  • -15(xsd:integer)
dbkwik:rune-scape/...iPageUsesTemplate
dbkwik:runescape/p...iPageUsesTemplate
Name
  • Shadow Tendrils
Type
  • Threshold
Members
  • Yes
Update
  • Ancient Combat
Skill
  • Ranged
Description
  • Shadow tendrils whip at your feet multiple times in quick succession for 33-250% weapon damage. They then strike your opponent once for 66-500% weapon damage.
Release
  • 2014-05-19(xsd:date)
Equipment
  • Any
abstract
  • Because Shadow Tendrils hurts the user, it should be used with caution, especially against strong boss monsters or other players. It is best used with Soul Split or the vampyrism aura against weaker monsters with many life points. Under normal conditions and with the best ranged setup, it is possible to hit as high as 12,000 (the damage hard cap in PvM) with this ability without using Death's Swiftness. Under Death's Swiftness it is common to hit the 12,000 damage hard cap in PvM with this ability. Shadow Tendril deals up to 5 hitsplats of damage to the user before dealing damage equal to the double the combined damage of those hit splats. Shadow Tendrils is guaranteed to do at least 2 hit splats to the player, has 90% chance to do the 3rd, 80% chance to do the 4th, and 70% chance to do the 5th (so around 50% chance to do 5 hits). This means that Shadow Tendrils is in reality a scaled combined damage of up to 5 hitsplats rather than a single hit. Shadow Tendrils has much less probability of actually dealing close to 500% damage compared to a hypothetical ability that simply did up to 66%-500% damage in one hit (given all hitsplats are discretely uniform distributed). Shadow Tendrils is comparable to Snap Shot, another ability with large damage upfront. Snap Shot has a considerably lower maximum hit (320%) and higher minimum hit (200%), offering more consistent damage, but Shadow Tendrils offers greater KO potential.
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