About: Phantom Train (Final Fantasy)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Phantom Train appears as part of a small mini-story on Floor B30 of the Whisperwind Cove. When it arrived in a village in the cove, the land and the villagers began to rot, appearing zombie-like. Eventually, several of them lost the ability to move, standing as statues. The villagers beg the Warriors of Light to eradicate the Phantom Train and remove the spell. When the Phantom Train is defeated, the villagers return to normal, and the land becomes fertile, and covered in flowers. Only once the boss is defeated is it possible to progress further into the dungeon.

AttributesValues
rdfs:label
  • Phantom Train (Final Fantasy)
rdfs:comment
  • The Phantom Train appears as part of a small mini-story on Floor B30 of the Whisperwind Cove. When it arrived in a village in the cove, the land and the villagers began to rot, appearing zombie-like. Eventually, several of them lost the ability to move, standing as statues. The villagers beg the Warriors of Light to eradicate the Phantom Train and remove the spell. When the Phantom Train is defeated, the villagers return to normal, and the land becomes fertile, and covered in flowers. Only once the boss is defeated is it possible to progress further into the dungeon.
dcterms:subject
bestiary
  • 144(xsd:integer)
GBA Location
PSP image
dbkwik:final-fanta...iPageUsesTemplate
dbkwik:finalfantas...iPageUsesTemplate
GBA
  • Phantom Train
Romaji
  • Maressha
Japan
  • まれっしゃ
PREV
  • Orthros
NEXT
  • Death Gaze
PSP
  • Phantom Train
GBA Abilities
  • Acid Rain
GBA Resistance
GBA Ice
  • -
GBA HP
  • 9999(xsd:integer)
GBA Intelligence
  • 40(xsd:integer)
GBA Fire
  • Weak
GBA image
GBA Attack
  • 200(xsd:integer)
GBA Accuracy
  • 50(xsd:integer)
GBA Magic Defense
  • 180(xsd:integer)
GBA Gil Awarded
  • 0(xsd:integer)
GBA Item Dropped
GBA Agility
  • 30(xsd:integer)
GBA Exp Awarded
  • 0(xsd:integer)
GBA Evasion
  • 0(xsd:integer)
GBA Defense
  • 80(xsd:integer)
GBA Bolt
  • -
GBA Dia
  • Weak
abstract
  • The Phantom Train appears as part of a small mini-story on Floor B30 of the Whisperwind Cove. When it arrived in a village in the cove, the land and the villagers began to rot, appearing zombie-like. Eventually, several of them lost the ability to move, standing as statues. The villagers beg the Warriors of Light to eradicate the Phantom Train and remove the spell. When the Phantom Train is defeated, the villagers return to normal, and the land becomes fertile, and covered in flowers. Only once the boss is defeated is it possible to progress further into the dungeon. There are several differences between this Phantom Train and its original in Final Fantasy VI. In the original, the Phantom Train approached the fleeing party from the right as the battle moved on, while in this, the train is stationary and on the left side of the screen, like all other enemies.
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