About: Spell Ward   Sponge Permalink

An Entity of Type : dbkwik:resource/HcRZysteCVx4GAi5RjMd3A==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Spell Ward is a Very Rare Town Enchantment belonging to the File:Icon Sorcery.png realm. It may only be cast on a friendly Town on the overland map. For the base Casting Cost of File:Icon Mana.png , the spell prevents Fantastic Creatures belonging to one specific Magical Realm from entering the town. This affects both the wizard's own Fantastic Creatures as well as the enemy's. Up to 5 Spell Wards may be cast on a single town and affect it simultaneously - each protecting from a different Magical Realm.

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  • Spell Ward
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  • Spell Ward is a Very Rare Town Enchantment belonging to the File:Icon Sorcery.png realm. It may only be cast on a friendly Town on the overland map. For the base Casting Cost of File:Icon Mana.png , the spell prevents Fantastic Creatures belonging to one specific Magical Realm from entering the town. This affects both the wizard's own Fantastic Creatures as well as the enemy's. Up to 5 Spell Wards may be cast on a single town and affect it simultaneously - each protecting from a different Magical Realm.
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Effects
  • Protects a Town from Fantastic Creatures belonging to one of the Magical Realms. Up to 5 different Spell Wards may be cast simultaneously on the same Town, each protecting from a different Magical Realm.
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  • Spell Ward is a Very Rare Town Enchantment belonging to the File:Icon Sorcery.png realm. It may only be cast on a friendly Town on the overland map. For the base Casting Cost of File:Icon Mana.png , the spell prevents Fantastic Creatures belonging to one specific Magical Realm from entering the town. This affects both the wizard's own Fantastic Creatures as well as the enemy's. Up to 5 Spell Wards may be cast on a single town and affect it simultaneously - each protecting from a different Magical Realm. The effect lasts as long as you keep paying its Upkeep Cost of File:Icon Mana.png per turn, or as long as it is not dispelled or canceled manually. Note: This spell was also supposed to protect the town from malevolent Town Curses and other spell effects belonging to the selected Magical Realm, as well as preventing any combat spells from that realm being cast during a siege of the town. This would've made it extremely potent, not to mention worth its high Casting Cost and Upkeep Cost. However, due to a Known Bug, this protection does not work at all.
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