Spell type is the term used to describe the "state of being" of the spell. There are four types, listed below.
Spells in Master of Magic are split into several categories. This helps distinguish them from one another based on their usage and their effects. The game itself splits spells into roughly 6 different categories. On this Wiki, for ease-of-use, they are split into the 9 Spell Types listed below:
* Global Enchantments
* Combat Enchantments
* Instant Spells
* Combat Instants
* Unit Enchantments
* Unit Curses
* Town Enchantments
* Town Curses
* Summoning Spells
Spells in Master of Magic are split into several categories. This helps distinguish them from one another based on their usage and their effects. The game itself splits spells into roughly 6 different categories. On this Wiki, for ease-of-use, they are split into the 9 Spell Types listed below:
* Global Enchantments
* Combat Enchantments
* Instant Spells
* Combat Instants
* Unit Enchantments
* Unit Curses
* Town Enchantments
* Town Curses
* Summoning Spells Spells in each category follow a few generalized common rules, especially pertaining to the valid targets of these spells, the situations in which they can be cast, and the nature of their effects. Note: Many spells in the game have their own quirks or odd rules, making them slightly different than other spells in their category. As a result, some spells fit two categories simultaneously!
Spell type is the term used to describe the "state of being" of the spell. There are four types, listed below.