About: Hand Cannoneer   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Hand Cannoneers have a powerful attack but have a slow firing rate, and their shots fly off in random directions (within radial proximity to the vector leading to their target), so their accuracy at long range is poor. They do +10 bonus damage against all infantry and another +1 against Spearmen, and their accuracy is less of a problem against the larger cavalry, making them deadly at close range. If maneuvered properly, Hand Cannoneers may also take down siege weapons with great efficiency.

AttributesValues
rdfs:label
  • Hand Cannoneer
rdfs:comment
  • Hand Cannoneers have a powerful attack but have a slow firing rate, and their shots fly off in random directions (within radial proximity to the vector leading to their target), so their accuracy at long range is poor. They do +10 bonus damage against all infantry and another +1 against Spearmen, and their accuracy is less of a problem against the larger cavalry, making them deadly at close range. If maneuvered properly, Hand Cannoneers may also take down siege weapons with great efficiency.
Attack
  • 17(xsd:integer)
BAttack
  • Spearman
  • +2 vs Ram
  • vs Infantry
PSpeed
  • 5(xsd:double)
dcterms:subject
Intro
FD
  • 5(xsd:integer)
PArmor
  • 0(xsd:integer)
Required
  • 22(xsd:integer)
LoS
  • 9(xsd:integer)
dbkwik:ageofempire...iPageUsesTemplate
Gold
  • 50(xsd:integer)
Range
  • 7(xsd:integer)
Age
  • 22(xsd:integer)
Speed
  • 0(xsd:double)
Armor
  • 1(xsd:integer)
Name
  • Hand Cannoneer
ROF
  • 3(xsd:double)
Type
Available
  • See table
Food
  • 45(xsd:integer)
Train
  • 34.0
Class
Building
  • 22(xsd:integer)
HP
  • 35(xsd:integer)
abstract
  • Hand Cannoneers have a powerful attack but have a slow firing rate, and their shots fly off in random directions (within radial proximity to the vector leading to their target), so their accuracy at long range is poor. They do +10 bonus damage against all infantry and another +1 against Spearmen, and their accuracy is less of a problem against the larger cavalry, making them deadly at close range. If maneuvered properly, Hand Cannoneers may also take down siege weapons with great efficiency. Hand Cannoneers are treated to be archers (even though they use firearms) in the damage calculation, so Skirmishers and Huskarls have attack bonuses against them, and Huskarls also have a high defensive bonus against their piercing damage. They are of course also gunpowder units, giving Condottieri an attack bonus against them as well. Being foot units, they are also vulnerable to Mangonels and Scorpions, and they perform poorly against Towers and Castles.
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