New unreleased and work in progress models and textures commonly show up in the cache every new game client version. Using third party software players can view the cache in its entirety. There is no way to tell whether a model or texture is planned for a future update, is a work in progress, or is discontinued and will never be released. In spite of this, many players use third-party software to view the models in the cache and speculate on future updates.
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| - New unreleased and work in progress models and textures commonly show up in the cache every new game client version. Using third party software players can view the cache in its entirety. There is no way to tell whether a model or texture is planned for a future update, is a work in progress, or is discontinued and will never be released. In spite of this, many players use third-party software to view the models in the cache and speculate on future updates.
- Every time RuneScape is updated, the cache on a player's computer must be updated to reflect any changes. Currently, the fully downloaded cache to run the Java Game Client is 9.58 GB. The NXT client's compressed cache file is currently 3.3 GB.
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dbkwik:darkscape/p...iPageUsesTemplate
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dbkwik:rune-scape/...iPageUsesTemplate
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dbkwik:runescape/p...iPageUsesTemplate
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abstract
| - New unreleased and work in progress models and textures commonly show up in the cache every new game client version. Using third party software players can view the cache in its entirety. There is no way to tell whether a model or texture is planned for a future update, is a work in progress, or is discontinued and will never be released. In spite of this, many players use third-party software to view the models in the cache and speculate on future updates.
- Every time RuneScape is updated, the cache on a player's computer must be updated to reflect any changes. Currently, the fully downloaded cache to run the Java Game Client is 9.58 GB. The NXT client's compressed cache file is currently 3.3 GB. The contents of the Java cache consists of models, textures, and maps used in the current client version, as well as models and textures for unreleased content, items, and areas in a compressed form; native libraries for graphics rendering (OpenGL, DirectX and software modes) and other functions that are not available in pure Java can also be found within the cache.
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