About: Changelog/0.950   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Please backup your save file if you're using one from a previous version, then overwrite the save folder. [Changes and additions] * Implemented a simple chat system to test out the internet functionality. (It can be turned off in the settings.) * You can now give and take items from pets to a limited extent. * Made staves gain magic-type equipment attributes more easily. * The terrain and items in towns and some special maps will be regenerated periodically. * Pets will now pick up ores and gold and train their potential in towns. * Halved the length of the etherwind. It will now happen on months that are a multiple of 3. * Fire, cold, and acid now have special effects. * Added the invisibility effect. (Only some enemies will have this for now.) * Added

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  • Changelog/0.950
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  • Please backup your save file if you're using one from a previous version, then overwrite the save folder. [Changes and additions] * Implemented a simple chat system to test out the internet functionality. (It can be turned off in the settings.) * You can now give and take items from pets to a limited extent. * Made staves gain magic-type equipment attributes more easily. * The terrain and items in towns and some special maps will be regenerated periodically. * Pets will now pick up ores and gold and train their potential in towns. * Halved the length of the etherwind. It will now happen on months that are a multiple of 3. * Fire, cold, and acid now have special effects. * Added the invisibility effect. (Only some enemies will have this for now.) * Added
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abstract
  • Please backup your save file if you're using one from a previous version, then overwrite the save folder. [Changes and additions] * Implemented a simple chat system to test out the internet functionality. (It can be turned off in the settings.) * You can now give and take items from pets to a limited extent. * Made staves gain magic-type equipment attributes more easily. * The terrain and items in towns and some special maps will be regenerated periodically. * Pets will now pick up ores and gold and train their potential in towns. * Halved the length of the etherwind. It will now happen on months that are a multiple of 3. * Fire, cold, and acid now have special effects. * Added the invisibility effect. (Only some enemies will have this for now.) * Added the 'T'hrow command. (Only the salary chest and potions can be thrown for now.) The 'T'raits key has been changed to 'F'eats. * Visitors in the player's shop can now be displaced, just like those in the museum. * On second thought, made items in the shelter disappear after the shelter is removed. * The game window will now be redrawn while auto turn is active. * Some materials will no longer be applied to furniture and instruments because they are too light. * The code that stacks items will now check if they are cursed or uncursed. * Shopkeepers in your home will now sell you items even if you are a criminal. Positions of the NPCs in your house can also now be reset. * The benefit of worshipping the god of harvest makes the player able to obtain seeds from not just rotting fruits and vegetables, but also other kinds of rotting foods. * Added a new deed: the ranch. * Added various types of cooked eggs. * Added escort quests. * The process name is now displayed when a crash occurs. * Added the drunk and wet status ailments. * Added icons that reflect the character's emotions. * Marriage is now possible when impress reaches the max (at 200). (The value to reach for marriage was 300 before this version.) * Balanced the level and rewards of town quests. * Different races now have different equipment slots. (NPCs that already exist will remain unaffected.) * Added a playback disc for the main story. * Other minor additions and fixes. [Bugfixes] * Fixed the colour of the names of some identified items being wrong. * Fixed shop rank not contributing to salary. * Shopkeepers are now interrupted when the player buys something from their shop. * Fixed the code for the knight's move tiles in the line of sight. * Fixed material changing. * Fixed the BGM changing tempo when switching between .mid files. * Fixed weight not getting recalculated when putting items into a delivery chest. * Fixed the bug in the victory conditions at the arena. * Fixed the price of artifacts. * Fixed terrain effects carrying over to the next map that you crossed over into. * Fixed maps displaying 0 items on the current map when items have been generated via the casino. * Fixed uncursing items also removing blessings. * Fixed shelters getting sold at the player's shop. * Fixed the random teleport equipment attribute teleporting characters other than the wearer. * Fixed the game crashing when a character with negative resistance due to elemental scar receives an attack of that element. * Fixed the game not determining a win/loss if both teams die at the same time at the pet arena. * The deepest dungeon cleared no longer gets updated when entering the shelter. Bugs under investigation: * >>135 and >>136 on the bug report thread. * Bug that caused the hunting quest to never go away. Special thanks: とりのこえさん うにさん 名も無き冒険者さん 129さん
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