About: Dead player's line of sight tracks his killer   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

When a marine is killed by a monster or another player, his field of vision (as seen on the player's screen) rotates to face his attacker. If that attacker continues to move around, the dead player's field of vision continues to follow him for an indefinite period in response. This feature normally goes unnoticed during deathmatch play, since it is prudent to respawn as quickly as possible.

AttributesValues
rdfs:label
  • Dead player's line of sight tracks his killer
rdfs:comment
  • When a marine is killed by a monster or another player, his field of vision (as seen on the player's screen) rotates to face his attacker. If that attacker continues to move around, the dead player's field of vision continues to follow him for an indefinite period in response. This feature normally goes unnoticed during deathmatch play, since it is prudent to respawn as quickly as possible.
dcterms:subject
abstract
  • When a marine is killed by a monster or another player, his field of vision (as seen on the player's screen) rotates to face his attacker. If that attacker continues to move around, the dead player's field of vision continues to follow him for an indefinite period in response. This feature normally goes unnoticed during deathmatch play, since it is prudent to respawn as quickly as possible.
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