About: Deathbound Ward   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Deathbound Wards are large trash mobs that are triggered by stepping over hidden Spirit Alarms in The Lower Spire before Lord Marrowgar. There are four Spirit Alarms randomly placed within the two rooms leading up to Marrowgar's chamber. A Spirit Alarm in one room may activate a Deathbound Ward in the other room. Deathbound Wards are taunt immune. Deathbound Wards should be tanked facing away from the rest of the raid, with two tanks stacked on one another in front of the mob. They are immune to disarm.

AttributesValues
rdfs:label
  • Deathbound Ward
rdfs:comment
  • Deathbound Wards are large trash mobs that are triggered by stepping over hidden Spirit Alarms in The Lower Spire before Lord Marrowgar. There are four Spirit Alarms randomly placed within the two rooms leading up to Marrowgar's chamber. A Spirit Alarm in one room may activate a Deathbound Ward in the other room. Deathbound Wards are taunt immune. Deathbound Wards should be tanked facing away from the rest of the raid, with two tanks stacked on one another in front of the mob. They are immune to disarm.
Level
  • 82(xsd:integer)
dcterms:subject
dbkwik:wowwiki/pro...iPageUsesTemplate
Creature
  • Undead
Faction
  • Combat
Name
  • Deathbound Ward
Type
  • Elite
ID
  • 37007(xsd:integer)
Health
  • 16900005(xsd:double)
Race
  • Bone Golem
Location
abstract
  • Deathbound Wards are large trash mobs that are triggered by stepping over hidden Spirit Alarms in The Lower Spire before Lord Marrowgar. There are four Spirit Alarms randomly placed within the two rooms leading up to Marrowgar's chamber. A Spirit Alarm in one room may activate a Deathbound Ward in the other room. Rogues can use Disarm Trap on the traps. Alternatively, warlocks can trigger the Spirit Alarms with Eye of Kilrogg so that alarms are not activated during other pulls. Surprisingly, Crashin' Thrashin' Racer Controller can also activate the Spirit Alarms. Single pulls of Deathbound Wards are recommended. If two or more are pulled accidentally, Deathbound Wards can be reset by running into the front Light's Hammer room. Deathbound Wards are taunt immune. Deathbound Wards should be tanked facing away from the rest of the raid, with two tanks stacked on one another in front of the mob. They are immune to disarm.
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