About: Compiling scripts shipped with the official editor   Sponge Permalink

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by TryKos on DAC here is step-by-step explanation (Should work on any Windows avialable, tested on XP and 98): 1. * Get OpenWatcom preprocessor from OpenWatcom site. URL is: ftp://www.openwatcom.com/archive/zips-1.3/c_nt.zip (850 Kb only, and no need for megatonn MSVC installations at all! Thanks to ABel, who pointed this out). 2. * Unzip contents of downloaded archive into any temp directory, then cut/paste all files from "temp/binnt" to your "Fallout 2 Mapper/scripts" folder. There must be wcc.exe, wcc386.exe and 2 dll's with same names. 3. * Open file "P.bat" from "Fallout 2 Mapper/scripts" in Notepad, find string "@rem Watcom 11 users uncomment the following line:" and make next string look like that: "@..\wcc386.exe temp.c /pc /fo=temp.i /w4". Make sure you have two dots

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  • Compiling scripts shipped with the official editor
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  • by TryKos on DAC here is step-by-step explanation (Should work on any Windows avialable, tested on XP and 98): 1. * Get OpenWatcom preprocessor from OpenWatcom site. URL is: ftp://www.openwatcom.com/archive/zips-1.3/c_nt.zip (850 Kb only, and no need for megatonn MSVC installations at all! Thanks to ABel, who pointed this out). 2. * Unzip contents of downloaded archive into any temp directory, then cut/paste all files from "temp/binnt" to your "Fallout 2 Mapper/scripts" folder. There must be wcc.exe, wcc386.exe and 2 dll's with same names. 3. * Open file "P.bat" from "Fallout 2 Mapper/scripts" in Notepad, find string "@rem Watcom 11 users uncomment the following line:" and make next string look like that: "@..\wcc386.exe temp.c /pc /fo=temp.i /w4". Make sure you have two dots
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  • by TryKos on DAC here is step-by-step explanation (Should work on any Windows avialable, tested on XP and 98): 1. * Get OpenWatcom preprocessor from OpenWatcom site. URL is: ftp://www.openwatcom.com/archive/zips-1.3/c_nt.zip (850 Kb only, and no need for megatonn MSVC installations at all! Thanks to ABel, who pointed this out). 2. * Unzip contents of downloaded archive into any temp directory, then cut/paste all files from "temp/binnt" to your "Fallout 2 Mapper/scripts" folder. There must be wcc.exe, wcc386.exe and 2 dll's with same names. 3. * Open file "P.bat" from "Fallout 2 Mapper/scripts" in Notepad, find string "@rem Watcom 11 users uncomment the following line:" and make next string look like that: "@..\wcc386.exe temp.c /pc /fo=temp.i /w4". Make sure you have two dots and backslash before wcc386.exe, the P.bat is called from directories one level lower. 4. * Find string "@rem The path in the following two lines should point to the Fallout 2 folder:" in P.bat and edit next two strings to point on your Fallout2 folder. This is actually path to folder, where your compiled scripts will be placed. Once again, the path relative from directories, where .ssl scripts are placed. If you don't want to immediately replace existeing scripts with compiled ones, create some folder (e.g. "CompiledBIS"), and edited these strings to 5. * @md ..\..\..\Fallout2\CompiledBIS 6. * @copy temp.int ..\..\..\Fallout2\CompiledBIS 7. * If you already created this folder manually, you can delete first of these strings - it will make compilation process a little faster. 8. * Edit any script (See BIG WARNING below) from "scripts\something" folder and save it there. 9. * Run file with extension .bat from within folder, where your edited script lies. (If you want to compile only one script - look in this file and make your own, its quite easy). It will compile all scripts from this folder, place results in folder, which you choose in Step 4, and output any errors in "err.log" file under scripts/err.log 10. * If you already set output directory in Step 4 to point to "Fallout2\data\scripts" folder, you can skip Step 7, otherwise copy your compiled scripts to "Fallout2\data\scripts" directory. 11. * Run the game and look, how your modified script screw it
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