The Kyratian can also fly into the air and crash into the ground, or charge a large energy sphere while hovering before launching it at Samus. While charged with electricity, the Kyratian is impervious to Beam shots and physical contact with the Kyratian will cause damage. However, it can be forced out of this state by shooting a Missile at it. The Screw Attack can instantly kill the Kyratian, even when electrified. The electric state of the Kyratian can spell its doom even without Samus's interference. If a Kyratian falls or is knocked into water, its coils will rupture, killing the creature.
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| - Electrical Discharge Coil
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| - The Kyratian can also fly into the air and crash into the ground, or charge a large energy sphere while hovering before launching it at Samus. While charged with electricity, the Kyratian is impervious to Beam shots and physical contact with the Kyratian will cause damage. However, it can be forced out of this state by shooting a Missile at it. The Screw Attack can instantly kill the Kyratian, even when electrified. The electric state of the Kyratian can spell its doom even without Samus's interference. If a Kyratian falls or is knocked into water, its coils will rupture, killing the creature.
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| - The Kyratian can also fly into the air and crash into the ground, or charge a large energy sphere while hovering before launching it at Samus. While charged with electricity, the Kyratian is impervious to Beam shots and physical contact with the Kyratian will cause damage. However, it can be forced out of this state by shooting a Missile at it. The Screw Attack can instantly kill the Kyratian, even when electrified. The electric state of the Kyratian can spell its doom even without Samus's interference. If a Kyratian falls or is knocked into water, its coils will rupture, killing the creature. The coils resemble the Space Jump upgrade as it appears in the 2-D Metroid games.
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