About: TokHaar-Jad   Sponge Permalink

An Entity of Type : dbkwik:resource/cvu-ratqzKc-X3P8Wq7VOA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Unlike TzTok-Jad, it does not spawn Yt-HurKot or any TokHaar equivalents. Killing TokHaar-Jad does count towards TzTok-Jad reaper assignments, so it can be used as a faster alternative if the player has access to the Fight Kiln. Fighting TokHaar-Jad requires skill and patience, just like TzTok-Jad. A sharp eye, swift reflexes and being calm is vital when fighting TokHaar-Jad; one mistake can set off a panic which can result in the player's death.

AttributesValues
rdf:type
rdfs:label
  • TokHaar-Jad
rdfs:comment
  • Unlike TzTok-Jad, it does not spawn Yt-HurKot or any TokHaar equivalents. Killing TokHaar-Jad does count towards TzTok-Jad reaper assignments, so it can be used as a faster alternative if the player has access to the Fight Kiln. Fighting TokHaar-Jad requires skill and patience, just like TzTok-Jad. A sharp eye, swift reflexes and being calm is vital when fighting TokHaar-Jad; one mistake can set off a panic which can result in the player's death.
  • TokHaar-Jads appear on waves 10, 20, 30, 34, 35 and 36, alongside other powerful monsters. There are two TokHaar-Jads on wave 36. To defeat them with minimal hassle, lure them towards the rock in the middle. This can be done by standing on the tile directly north of the rock in the middle on the eastern tile of the two that are directly north. If you start off the wave standing on this tile you can fight them one at a time and not have to take hits from both simultaneously. While being menacing to some, Jad is actually very easy to defeat. Simply watch its legs and have your sound turned on.
Level
  • 780(xsd:integer)
Attack
  • 79(xsd:integer)
dcterms:subject
acc magic
  • 1876(xsd:integer)
aff magic
  • 40(xsd:integer)
lifepoints
  • 40000(xsd:integer)
Examine
  • A glistening obsidian Jad.
max hit
  • 12250(xsd:integer)
Poisonous
  • No
max magic
  • 1152(xsd:integer)
max spec
  • 12250(xsd:integer)
attack speed
  • varies
acc melee
  • 1876(xsd:integer)
aff weakness
  • 40(xsd:integer)
aff melee
  • 40(xsd:integer)
max ranged
  • 1152(xsd:integer)
Always Drops
  • Nothing
aff ranged
  • 40(xsd:integer)
Attack style
acc ranged
  • 1876(xsd:integer)
slaylvl
  • No
max melee
  • 1152(xsd:integer)
Aggressive
  • Yes
immune to poison
  • No
dbkwik:darkscape/p...iPageUsesTemplate
dbkwik:rune-scape/...iPageUsesTemplate
dbkwik:runescape/p...iPageUsesTemplate
Speed
  • 4(xsd:integer)
Defence
  • 79(xsd:integer)
Magic
  • 79(xsd:integer)
Name
  • TokHaar-Jad
Weakness
  • None
  • Nothing
immune to stun
  • Yes
immune to deflect
  • No
immune to drain
  • No
Members
  • Yes
Update
  • TzHaar Quest, Minigame and Graphical Rework
Armour
  • 1876(xsd:integer)
ID
  • 15208(xsd:integer)
Style
  • Melee, Magic, Ranged
Release
  • 2012-02-14(xsd:date)
Experience
  • 1024(xsd:double)
Ranged
  • 79(xsd:integer)
LP
  • 7900(xsd:integer)
abstract
  • TokHaar-Jads appear on waves 10, 20, 30, 34, 35 and 36, alongside other powerful monsters. There are two TokHaar-Jads on wave 36. To defeat them with minimal hassle, lure them towards the rock in the middle. This can be done by standing on the tile directly north of the rock in the middle on the eastern tile of the two that are directly north. If you start off the wave standing on this tile you can fight them one at a time and not have to take hits from both simultaneously. While being menacing to some, Jad is actually very easy to defeat. Simply watch its legs and have your sound turned on. Fighting TokHaar-Jad requires skill and patience. A sharp eye and swift reflexes are necessary to stand any chance of defeating this monster. It is critical to know the warning signs for its attacks and switch between protection prayers accordingly before the attacks land. If you feel you're not good at prayer switching, you can do an alternate method (sometimes known as "flinching") where you quickly run out behind the rock, attack, and run behind the rock before it can attack you. Then wait for his health bar to disappear before repeating. This method takes longer, but can be much safer than prayer switching. However; you cannot do this on the double Jad wave, since it will only work on one Jad. However keeping one Jad behind the rock allows prayer switching on the other Jad. Alternatively, use an invulnerability crystal to defeat one or both Jads. * Melee: TokHaar-Jad slams its fist, without delay, into those who come close to melee him. When it is not using any of its other attacks, Protect from Melee should be on at all times. * Magic: TokHaar-Jad will slide its rear right foot back, stand up on its hind legs, and shoot a fireball after about half a second. It will inhale and growl loudly while rearing up, so listen for it. Protect from Magic needs to be activated while it's sliding its foot back or rearing up because after it begins to breath fire it will be too late. * Ranged: TokHaar-Jad slams its forward legs on the ground, causing cracks on the ground and generating yellow shock waves. Soon afterward a boulder will fall on the player (it is not possible to evade this boulder by running). When its legs crash on the ground, a muffled boom will be heard; the audio occurs before the damage is calculated and is far louder than the Magic attack, so those with quick reflexes should be able to easily discern between the two and switch to the correct prayer. Protect from Ranged must be activated BEFORE the boulder begins to fall; otherwise, damage will be taken. This attack is also fairly slow, with an attack speed of two. With the update of 14 February 2012, Jad sometimes produces flames from its mouth, appearing as if it is about to use the magic attack. It quickly stomps on the ground afterward, however, resulting in the ranged attack. This deceptive animation can be negated by watching Jad's back legs rather than its mouth. * Summary: If you see Jad slide its front right foot back and raise its entire body, remember to activate Protect from Magic; if you see Jad stomp with its legs, activate Protect from Ranged. Sometimes (like in Jad's first appearance), Jad's foot might be hidden behind a wall, and thus seeing its actual foot positions will be hard. An alternative is to watch its jaws in relation to its feet. If it appears to bend over to "bite" its right foot, prepare for its magic attack. If its jaw comes forward and is centred, where it can't reach its right foot, prepare for its range attack.
  • Unlike TzTok-Jad, it does not spawn Yt-HurKot or any TokHaar equivalents. Killing TokHaar-Jad does count towards TzTok-Jad reaper assignments, so it can be used as a faster alternative if the player has access to the Fight Kiln. TokHaar-Jads appear on waves 10, 20, 30, 34, 35 and 36, alongside other powerful monsters. The only exception is in wave 36, where two TokHaar-Jads appear instead. To defeat them with minimal hassle, lure them towards the rock in the middle. This can be done by standing on the tile directly north of the rock in the middle on the eastern tile of the two that are directly north. If you start off the wave standing on this tile you can fight them one at a time and not have to take hits from both simultaneously. The Crystal (invulnerability) allows for open combat until it wears off after 30 seconds. Fighting TokHaar-Jad requires skill and patience, just like TzTok-Jad. A sharp eye, swift reflexes and being calm is vital when fighting TokHaar-Jad; one mistake can set off a panic which can result in the player's death. If you feel you're not good at prayer switching, you can do an alternate method (sometimes known as "flinching") where you quickly run out behind the rock, attack, and run behind the rock before it can attack you. Then wait for his health bar to disappear before repeating. This method takes longer, but can be much safer than prayer switching. However; you cannot do this on the double Jad wave, since it will only work on one Jad. However keeping one Jad behind the rock allows prayer switching on the other Jad. Alternatively, use an invulnerability crystal to defeat one or both Jads. * Melee: TokHaar-Jad slams its fist, without delay, into those who come close to melee him. When it is not using any of its other attacks, Protect from Melee should be on at all times. * Magic: TokHaar-Jad will slide its rear right foot back, stand up on its hind legs, and shoot a fireball after about half a second. It will inhale and growl loudly while rearing up, so listen for it. Protect from Magic needs to be activated while it's sliding its foot back or rearing up because after it begins to breath fire it will be too late. * Ranged: TokHaar-Jad slams its forward legs on the ground, causing cracks on the ground and generating yellow shock waves. Soon afterward a boulder will fall on the player (it is not possible to evade this boulder by running). When its legs crash on the ground, a muffled boom will be heard; the audio occurs before the damage is calculated and is far louder than the Magic attack, so those with quick reflexes should be able to easily discern between the two and switch to the correct prayer. This attack is also fairly slow, with an attack speed of two. With the update of 14 February 2012, Jad sometimes produces flames from its mouth, appearing as if it is about to use the magic attack. It quickly stomps on the ground afterward, however, resulting in the ranged attack. This deceptive animation can be negated by watching Jad's back legs rather than its mouth. * Summary: If you see Jad slide its front right foot back and raise its entire body, remember to activate Protect from Magic; if you see Jad stomp with its legs, activate Protect from Ranged.
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