Spell Lock is a warlock Felhunter skill learned at level 50.
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| - Spell Lock is a warlock Felhunter skill learned at level 50.
- Spell Lock is an Uncommon Unit Enchantment belonging to the File:Icon Sorcery.png realm. For File:Icon Mana.png it may be cast on any unit on the overland map to grant it two possible benefits. For any unit, it will protect all of its other Unit Enchantments from being dispelled by the enemy. For Fantastic Units, it further makes them immune to "banishing" attempts. Once Spell Lock is affecting the unit, it must then be maintained with a File:Icon Mana.png per turn Upkeep Cost.
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Description
| - Counter an enemy's spellcast, preventing any spell from that school of magic from being cast for 6 sec.
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| - * Protects all other Unit Enchantments cast on the target unit from being dispelled.
* Protects a Fantastic Unit from , , , and .
Spell Lock is considered to have a Casting Cost of whenever calculating the difficulty of dispelling it .
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abstract
| - Spell Lock is a warlock Felhunter skill learned at level 50.
- Spell Lock is an Uncommon Unit Enchantment belonging to the File:Icon Sorcery.png realm. For File:Icon Mana.png it may be cast on any unit on the overland map to grant it two possible benefits. For any unit, it will protect all of its other Unit Enchantments from being dispelled by the enemy. For Fantastic Units, it further makes them immune to "banishing" attempts. Once Spell Lock is affecting the unit, it must then be maintained with a File:Icon Mana.png per turn Upkeep Cost. Alternatively, a cheaper version of the same spell may be cast for File:Icon Mana.png during combat, in which case it should temporarily bestow the same bonus on a unit for the duration of the battle (with no permanent effects or upkeep costs). The spell's dispelling difficulty is still calculated as though it had a Casting Cost of File:Icon Mana.png ! Unfortunately this means little due to a bug that prevents Spell Lock from functioning at all in this scenario (see #Known Bugs below).
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