The WoW User Interface engine is designed to provide a consistent UI look regardless of screen shape or resolution, and thus scaling is a pervasive part of the WoW User Interface. While this is generally transparent to users of the game, it can cause some confusion for developers, since different sets of functions operate with different scaled coordinate systems. This document tries to provide consistent naming and a description of each one.
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- UI coordinates
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| - The WoW User Interface engine is designed to provide a consistent UI look regardless of screen shape or resolution, and thus scaling is a pervasive part of the WoW User Interface. While this is generally transparent to users of the game, it can cause some confusion for developers, since different sets of functions operate with different scaled coordinate systems. This document tries to provide consistent naming and a description of each one.
- The WoW User Interface engine is designed to provide a consistent UI look regardless of screen shape or resolution, and thus scaling is a pervasive part of the WoW User Interface. While this is generally transparent to users of the game, it can cause some confusion for developers, since different sets of functions operate with different scaled coordinate systems. This document tries to provide consistent naming and a description of each one.
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abstract
| - The WoW User Interface engine is designed to provide a consistent UI look regardless of screen shape or resolution, and thus scaling is a pervasive part of the WoW User Interface. While this is generally transparent to users of the game, it can cause some confusion for developers, since different sets of functions operate with different scaled coordinate systems. This document tries to provide consistent naming and a description of each one.
- The WoW User Interface engine is designed to provide a consistent UI look regardless of screen shape or resolution, and thus scaling is a pervasive part of the WoW User Interface. While this is generally transparent to users of the game, it can cause some confusion for developers, since different sets of functions operate with different scaled coordinate systems. This document tries to provide consistent naming and a description of each one.
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