About: Warforged Soldiers   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Warforged prove tricky to kill by weaker units because of the Warforged Resolve ability, which allows you to laugh at the need to roll defence dice when only one skull is rolled against them, however against more average units, it is easy to see that 2 die are not enough; so be sure to make use of tactical switch. While only moving an opponent one space might seem silly, that one space could be the difference between an opponent enjoying an adjacent aura bonus, getting your opponet's unit off of a glyph while putting your own hard to kill unit on it, and even putting an enemy unit within range of one of your own. Also, if possible try to switch the enemy unit onto lower terrain to gain an immediate attack bonus you can use against them. This can also be useful to get units like Drow out of

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rdfs:label
  • Warforged Soldiers
rdfs:comment
  • Warforged prove tricky to kill by weaker units because of the Warforged Resolve ability, which allows you to laugh at the need to roll defence dice when only one skull is rolled against them, however against more average units, it is easy to see that 2 die are not enough; so be sure to make use of tactical switch. While only moving an opponent one space might seem silly, that one space could be the difference between an opponent enjoying an adjacent aura bonus, getting your opponet's unit off of a glyph while putting your own hard to kill unit on it, and even putting an enemy unit within range of one of your own. Also, if possible try to switch the enemy unit onto lower terrain to gain an immediate attack bonus you can use against them. This can also be useful to get units like Drow out of
dcterms:subject
abstract
  • Warforged prove tricky to kill by weaker units because of the Warforged Resolve ability, which allows you to laugh at the need to roll defence dice when only one skull is rolled against them, however against more average units, it is easy to see that 2 die are not enough; so be sure to make use of tactical switch. While only moving an opponent one space might seem silly, that one space could be the difference between an opponent enjoying an adjacent aura bonus, getting your opponet's unit off of a glyph while putting your own hard to kill unit on it, and even putting an enemy unit within range of one of your own. Also, if possible try to switch the enemy unit onto lower terrain to gain an immediate attack bonus you can use against them. This can also be useful to get units like Drow out of the shadows, or units that hate water into the drink.
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