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A Save Point is a place to record game data so as to pick up where the player left off once returning to the game. Many manifestations of the Save Point appear in the Chrono (Series).

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  • Save Point
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  • A Save Point is a place to record game data so as to pick up where the player left off once returning to the game. Many manifestations of the Save Point appear in the Chrono (Series).
  • On the Genocide Route, SAVE Points instead indicate the number of monsters left in an area. When all monsters in an area have been killed, the message becomes "Determination.".
  • Save Points are dispersed throughout the worlds, usually every three or four rooms (enemies such as Heartless and Nobodies usually do not spawn in these rooms), as a tracker. There are some exceptions, however, where rooms with Save Points may be infested with Heartless - such as the Rabbit Hole in Wonderland and the Palace Courtyard in Castle of Dreams. These Save Points will not appear until all enemies are defeated.
  • Out of dungeons, save points are usually found by talking to certain people, usually the owner of an Inn. However, within dungeons, save points appear as rainbow-coloured cones (Grandia, Grandia II) or as floating orbs (Grandia III).
  • A save point is shot with The Kid's gun to create or overwrite the current save file on the player's computer. When restarting the game (pressing r or reentering the game), The Kid will spawn from wherever he was when the Save Point was last shot. When changing the game's difficulty, the amount of save points change.
  • In Manhunt, it is shaped as a black and orange tape. If James Earl Cash reaches a new part of a scene, a save point is there for him to pick up. In Manhunt 2, it has no appearance, it is instead replaced with a checkpoint system. It works the same way as the save points. The save point gives the player the ability to save their progress and if the game restearts, they will remain where they saved.
  • A Save Point is a place that a character has selected to return when ever the character dies or uses a Recall Potion. If the character dies in combat without becoming a ghost or uses a Recall Potion, it is sent back to its save point. To change a characters save point, go to a zaap, click it and choose "Save". Starting a new character, the default save point is your characters class statue in Astrub (after you go out of Incarnam). You are not able to set your save point back to the statue, once you choose a zaap.
  • A save point tends to be placed right before a particularly hard point in a dungeon, as a breather in a long run of battles, or before a boss battle. As of Final Fantasy X, save points automatically heal the entire party's HP and MP and fully cure the player of any status ailments, without the use of a tent. This effectively rendered the use of inns obsolete. In some games the player can also save at the end of each disc and during specific storyline points.
  • Saving a game in Saints Row can either be done using an in-world Save Point icon, or using the menu. Save points are found in Cribs, the Saints Row Church, and at the location of each former enemy Stronghold which has been taken over. When loading a saved game, The Protagonist spawns at the Save Point last used. If saved via the pause menu, The Protagonist spawns at the closest Save Point to where the game was saved. In Saints Row 2 and Saints Row: The Third, when the game is saved and reloaded, The Protagonist spawns inside the nearest Crib.
  • Video gamers often take the technical difficulty of saving the game to disc for granted. To be able to stop the game and then restart it later from that exact same point requires that the entire state of the game be rendered into a serial representation and saved to some non-volatile medium (that is, a disk, battery-backed memory within a cartridge, or flash memory on a card). This is actually a very tricky problem, especially if you don't have the luxury of just writing out the entire contents of memory. Such a luxury certainly isn't available on platforms lacking disk or battery backup, where the save file has to be translated into a reasonably compact sequence of letters and numbers to produce a password for the player to write down. It simplifies things greatly to place substantial res
  • Punkty zapisu pojawiają się zwykle przed szczególnie trudnymi punktami w lochach, jako miejsce na odpoczynek po wielu walkach lub tuż przed potyczką z bossem. Począwszy od Final Fantasy X, punkty zapisu automatycznie leczą HP i MP drużyny oraz usuwają z niej wszelkie negatywne statusy, nie wykorzystując przy tym namiotu. Sprawiło to, że wykorzystywanie karczm w grach stało się zbędne. W niektórych grach istnieje możliwość zapisu stanu na końcu każdego dysku i podczas konkretnych punktów w fabule. v · [e] · [[|d]]
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