About: Developer Chat - 2000/10/18   Sponge Permalink

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  • Developer Chat - 2000/10/18
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  • --10-18
  • 270007.0
  • chimchim_1> Q: Have you thought about making "cool" quest stuff rather than "uber" quest stuff? I mean like an orb that makes a mist appear around your body or mirror images you etc. I think a lot of players would like neato things like this and you dont have to worry about cries of unbalancing, crappy items etc... rei@Turbine> Actually, yes. cardell@turbine> Well, the masks were intended to be "cool". nei@turbine> my dress is cool... cardell@turbine> And somewhat useful. I sincerely hope to continue the string of "cool" items, and to be truthful, they kind of started with the shields that you could get with the Soul Crystals. jason@Turbine> my dress feels cool on my ...censored... rei@Turbine> The pumpkins aren't really a quest but I think they look cool. cardell@turbine> Hopefully, this trend will continue, for though quest items are not the best, they are unique. ChardCorpse> Q: can you tell us if there is an AC2 and if so a little about it and why is there nothing on your web page? ChardCorpse> I've seen some news about an asherons call II on a dutch web page. It was hard to translate but it was definatly about AC2 and I thouhgt I read something about being able to eport/import charictors from AC1. Charley@Turbine> Neither Turbine nor Microsoft have announced anything about the possibility of follow-on projects. Charley@Turbine> So there's nothing we can comment on here. _hbd_> Seeings as the Ashen Key has a Quest Timer to be re-picked up... If you were to loot the key and then recall out then die on the mainland, would you be able to loot it from your own corpse?? That would make the 'Always-drop' tag suck even more then it does as it is now... Comment Aerfalles Pallium spawns once a week? rei@Turbine> You would not be able to pick it up, no. Zero_Blade> Hey great game,Q: I was just wondering why whenever you put a Major Atlan Stone into an Atlan Claw the stone looks blue. nei@turbine> *scampers off to VSS to diff some files* nei@turbine> oh, because i'm not calling the right color file =p nei@turbine> consider me checking out and fixing that now... Aftershock23> Is there going to be any attempt at making other melee skills or weapons a little more uber? Or is the #1P of dagger also for other melee weaps? Aftershock23> Axe is the only weapon that comes close to UA and even it dosen't have all dmg types . I have been debating over making a new character but knowing they will always be competing with the latest uber UA template is annoying to say the least. And please don't say that I should play the character I want to, the servers are too crowded to do my own thing nei@turbine> dagger then mace then done with the real weapon balance. nei@turbine> further things can come in the form of content tweaks, but nothing major SirSmokeAlot> Plz make swords higher base 8-16 isnt cutting it Im level 43 swords and every other melee skill of my level beats me to kills for any type of monster....there are barely any rapiers out there and a lvl30 UA can take a lvl43 swordsmens kills easy :) SirSmokeAlot> also make backpacks 2 times the size im sick of 2 bags of charges and 2 bags of components :-p also we should have a "chaos" pk server where everyone starts at lvl 50 with good equipment and monsters invade towns daily nei@turbine> see the previous answer TRA_JK_Racoon19> Q: Would it be possible to implement Amuli/Koujia/Celdon plated robes? TRA_JK_Racoon19> I.E. AL 10 amuli, AL 20 Koujia, and AL 30 celdon robes with their previous forms protections. TRA_JK_Racoon19> Buff the Oak Drudge! Sometimes it seems like it's not even fighting back rei@Turbine> No plated robes. AirmailMars> No question, just two quick requests to make life easier: larger stacks for stam/health/mana potions , and an extra column in the components tab listing the number of peas you have for the component . nei@turbine> the pea listing isn't far off... jason@Turbine> neither is the lunch lister nei@turbine> *goes to fix the claws* Sin_Samash> Will we ever be able to use 2 weapons at the same time? 1 weapon per hand I'd like to know if I would be wasting my time collecting 2 weapons for just such an event. I'm carrying too much now! Sin_Samash> The trade off being more attacks, but less defense . Is my weapon saving useless? rei@Turbine> No plans are in the works for this right now, sorry. rei@Turbine> I think Sean would kill us if we wanted to do that anyway ;) jason@Turbine> so would the UI team. Sobe7> Will there be any attempts to move the dires crowd around in the next patch? Every level 30-45 and their roommate hunts in Teth or Wei Jhou. Ayan was ok but it's unsummonable and everything is in Wei Jhou Sobe7> BTW Fix the stone tool on FF all the silver rats are laughing as they crit me for 70 a hit with purple MSA L. rei@Turbine> In the next patch? No. Joreallean> Will you take a look at the xp reduction code? I have experienced xp loss when fighting Lugians and using the side step dodging of thier rocks. I calculated that I had to eat about 50% of the rocks to get full xp for the beastie. rei@Turbine> Joreallean> My understanding is this type of dodging wasn't supposed to be affected by the patch ken@turbine> We'll take a look at it...I fight rock heaving lugies all day and certainly havent noticed any xp reduction, but its something we can peer into JRPascucci> Regarding Randomness:SIK loot,mob loot and trophies appear to have a non-random component to their spawn:Is this the case, does loot quality entropy over time,or does camping change loot,or are trophys more likely in different parts of the world? JRPascucci> Supporting Claim: SIK drops appear to come in clumps. Everyone has hunted Frags for hours and gotten nothing, and we have all taken a swipe at a passing frag and gotten a drop. SI chests will have many _many_ bad rolls, and on a different day two good ones in a row. Additionally, Loot in general seems to have gone downhill. Fizzle and Burn rates seem to have similar behaviors: Related? rei@Turbine> It is not the case. rei@Turbine> Though I know some people here are cursed with terrible mote luck, and some seem to find them everywhere.... rei@Turbine> There might be an issue with some random number generation, but certainly nothing like entropy over time. mmj15> Will there ever be a lifestone portal spell put in the game any time soon? That would help out all those people with no item enchantment skill so much, and makes getting around on Dereth ALOT easier! Thanks! -Kozah of Frostfell P.S. Masks are WAY too big! ken@turbine> There are no current plans to add more ls/portal spells, although additional portal circles are being discussed EBWolfMiG> Could you add a spell to cast on wands that give a +% to magic defense? like defender gives a +% to melee defense on a weapon. nei@turbine> no, this would be horribly powerful in many situations. LifeguardAC> Please consider this: Double the time for buff spells, leave debuff at the current duration. The ratio of time spent buffing/fighting is too high right now and this would benefit everyone not just mages. nei@turbine> if you don't like buffing: either buff less or get more items to buff for you. nei@turbine> you don't need uber-buffs all day long. Skitsoprenic> My comment/question regards the xp/skill point curve at levels 60+, and its effects. As you probably know, after level 60/65, every single class type has hit 'the wall'. This is where the difference between levels is slim to none. Major skills/attributes cost 2-3mil/point. Have you, Turbine, considered that you decrease this curve* rei@Turbine> Yes, we have thought about it, no current plans. Shaliar> Will you ever place a "cap" on the amount of experience points it takes to raise an attribute, trained skill, or specialized skill one additional point? Please help, it now cost my fighter 5 mil to raise my strength one point. rei@Turbine> It ties in with the above. rei@Turbine> No current plans to significantly change it, given the rate at which XP can be earned at high levels.... chozen317> my question concerns the way the defenses work the higher melee and missle d gets the less damage u recieve & the more u evade why does magic d seemed flawed in this, it only ups odds to resist not lower damage, that is not right it should be fixed more.. chozen317> Can we atleast see the math go down from will+focus/7 to /4 or /3 nei@turbine> no, magic D isn't going to be made any easier formula wise. nei@turbine> take away high monsters ability to hit you with magic and then the only option to dmg players is hollow... and do you really want that? _AoA_Kiler> About how long till we see lvl 7 and 8 spells introduced into the game now that peoples skills are getting high enough to cast them? nei@turbine> you got A LONG TIME before you see 8s... nei@turbine> not as long for 7s. Janos_Lin> Will the shadow armor ever go up in al again, possibly to it's pre patch status, or better than pre patch? 2 comments, PLEASE make the entire SoCS quest repeatable! Also, make it possible to put the black fire stone in the shadow armor and get a huge gain Janos_Lin> in al and prots. Maybe make the post patch GSA to to al 230 from 150, and above average in all. The black stone is hard to obtain and would be worthwhile for those who had it. nei@turbine> shadow armor is as is and as will be. move along, there's nothing to see here. Crowley@turbine> I don't ever want to touch Shadow Armor again. GoD_FiNiXX> I wanna know when will u fix the bug with portaling its just insain im portaling and im hitting a monster with a lvl 1 spell,thats how long it takes we dont need the animation,also can u make some thing about pk timer that says when u can go npk after kill,Also u should make more quest for lower lvl people not some junky ones like some thing they good they can use till they reach a high lvl and will be able to get ther own items done. nei@turbine> um.. nei@turbine> erm. rei@Turbine> Portaling is not just a gratuitous animation. ken@turbine> Don't really understand the first part of the question, but I think October has a lot of stuff for lower levels to do, quest wise rei@Turbine> It's also real live loading time. Arcanine4> Are there ever going to be decent quest armor that you don't have to kill enemies the eat most people for breakfast? GSA is the only quest armor that I know of and that is almost impossible until higher levels. Great game, I love the new masks and dresses. Crowley@turbine> If you want really cool armor, I wouldn't rely on quests to do it, because as a rule quest items should not be better than what is available through the loot-o-matic. Crowley@turbine> Having said that, we're certainly going to put out some other quest armor in the future. There are no hard and fast plans for it as yet. Granrot> Will it ever be possible to specialize skills post creation, say at a specific level? I suggest that you should be able to specialize freely as soon as you hit level 100... Granrot> This would motivate mid - high level characters like me , with designflaws to continue playing instead of starting over or selling on ebay. And please think more/faster about the skill cost cap, focus and self are at 11M each now. nei@turbine> no. no post-creation spec'ing. DTrmn8r1> Hi all! I love the game, only beef is about sword. I have played every other char type, and tested extensively with friends of similar weapon skill, sword just does not compete. Is there any desparatley needed love coming for sword? Sword IS unpowered. DTrmn8r1> can it at least be looked at? nei@turbine> see the previous 2 answers... nei@turbine> dagger then mace then done. Kethlas_WIG> Q: Any hope that archers with 250+ bow skill might have a better then even chance of hitting a moving target? Now, archers have a difficult time hitting a target that is manuevering wildly. . Kethlas_WIG> Kudos on the masks! nei@turbine> we're not going to change the pathing code for people of a given skill level... if we had the time to improve pathing, it would be for anything missile-y ... Dasterdly> What are the spawn rates for the Aerlinthe Island quest items? *Waves to everyone in The Knights of Dasterdly Allegiance on Morningthaw!* The best group of people anywhere! Great Game Turbine! Get on with the housing and liege tools please. rei@Turbine> Depends on the item... some only come once per cycle. rei@Turbine> "The ones in the chest respawn very quickly" rei@Turbine> So... it very much depends on the item. dadown> Will thown weapons ever be as effective as other weapons? While there have been some cute additions recently, they are still a joke compared to the power of other weapons. In particular, they are far too heavy compared to arrows, etc. nei@turbine> an excellent ending question! nei@turbine> one day, thrown weapons will be too powerful and cries of "nerf!" will fill the boards. nei@turbine> but as to when that is.... nei@turbine> well... um... not for awhile. rei@Turbine> Thanks to everyone :) rei@Turbine> Have a good night!
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