During the sequence after the party escapes from the brig and must sneak around:
* If at any time the player is caught, the player will be returned to the brig and must start over.
* Red floors will trigger an alarm, resulting in capture, if the player does not walk (hold B button) over them.
* At the end of the first section of corridors, there is a panel an upper platform that will drop a ladder, providing a shortcut if the player is caught later on.
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rdfs:label
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rdfs:comment
| - During the sequence after the party escapes from the brig and must sneak around:
* If at any time the player is caught, the player will be returned to the brig and must start over.
* Red floors will trigger an alarm, resulting in capture, if the player does not walk (hold B button) over them.
* At the end of the first section of corridors, there is a panel an upper platform that will drop a ladder, providing a shortcut if the player is caught later on.
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dcterms:subject
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abstract
| - During the sequence after the party escapes from the brig and must sneak around:
* If at any time the player is caught, the player will be returned to the brig and must start over.
* Red floors will trigger an alarm, resulting in capture, if the player does not walk (hold B button) over them.
* At the end of the first section of corridors, there is a panel an upper platform that will drop a ladder, providing a shortcut if the player is caught later on.
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