About: The Battle for Lion's Arch   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Mini-mission starts when you talk to Firstwatch Sergio to open the gate, at which point there is no turning back; it ends when all the Mursaat bosses are killed or if Princess Salma is killed. There is a resurrection shrine in the keep near Salma. Expect numerous deaths.

AttributesValues
rdfs:label
  • The Battle for Lion's Arch
rdfs:comment
  • The Mini-mission starts when you talk to Firstwatch Sergio to open the gate, at which point there is no turning back; it ends when all the Mursaat bosses are killed or if Princess Salma is killed. There is a resurrection shrine in the keep near Salma. Expect numerous deaths.
dcterms:subject
dbkwik:guildwars/p...iPageUsesTemplate
abstract
  • The Mini-mission starts when you talk to Firstwatch Sergio to open the gate, at which point there is no turning back; it ends when all the Mursaat bosses are killed or if Princess Salma is killed. There is a resurrection shrine in the keep near Salma. Numerous small groups of allies are scattered about the path from the front gate to Salma in the keep. These groups will guard their area, as if flagged there (engaging nearby foes, but returning to their positions if enemies leave their aggro circle). Some of the named allies will auto-resurrect after a short time after death; the unnamed allies do not. Foes will enter the gate and head towards Salma, pausing only briefly to take out the groups of allies in the way. Wave after wave of first Mantle and then the more difficult Mursaat will assault Lion's Arch, similar to Thunderhead Keep. There is a short breather between the wiping of one wave and the assault of the next, but do not expect to completely regenerate your party's Energy. Inside of the early courtyard, 3 groups of White Mantle Enforcers will pop-up. Similarly, some of the waves might turn to their left, move uphill, and engage your allied archers. Dispatch a party member to deal with these secondary assaults, should your allies fail to do so quickly. The key to winning is to keep the NPCs alive as long as possible, so bring AoE healing and defense skills that work on allies. Defend the early groups; if the tide of battle turns, fall back to the next group. The gate itself is too far forward to serve as a useful line of defense. Well-prepared groups can accelerate the assault by exiting the gate and engaging the foes outside. Expect numerous deaths.
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software