Get out of the tram and into the Atrium. A large group of enemies awaits you here – after you deal with them, the quarantine will be lifted and you will be able to take the elevator to level 03. When you reach the room with the Save Station, don't rush to save the game, but take down the Guardians. After you deal with them, search the nearby lockers, save the game and get through the door.
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| - Chapter 8: Search and Rescue/Walkthrough/Version 1
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| - Get out of the tram and into the Atrium. A large group of enemies awaits you here – after you deal with them, the quarantine will be lifted and you will be able to take the elevator to level 03. When you reach the room with the Save Station, don't rush to save the game, but take down the Guardians. After you deal with them, search the nearby lockers, save the game and get through the door.
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| - Get out of the tram and into the Atrium. A large group of enemies awaits you here – after you deal with them, the quarantine will be lifted and you will be able to take the elevator to level 03. When you reach the room with the Save Station, don't rush to save the game, but take down the Guardians. After you deal with them, search the nearby lockers, save the game and get through the door. A Divider will appear. After it seperates, deal with his apendages using the Line Gun's alternative fire and it should dispatch them quickly. Make your way through the corridor using Kinesis, until you reach the door. There's an Upgrade bench, in the middle of the room, a Save station, to the left and an elevator to the right – that's our way forward. In front of the door on the upper level you will find an Audio log. Behind the door you will find a locker with a Power Node. Enter the wagon and activate it. You'll receive a new objective the moment you enter the room. Search it thoroughly – there's a Save station on the left side of the control panel, and the a Stasis Recharge Station on it's right side. In the back of the room you will find Medium air can Schematics and a container. Leave through the door leading to Comms Array. You'll find a Power node locker there, a crate along with some other open lockers. Leave through the round hatch.
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