abstract
| - The legal age for drinking soda has been changed to 13, so numerous underground soda bars have appeared. Numbuh 2 is caught selling illegal soda at a local bar by Mr. Fizz, who takes him in for questioning. Numbuh 2 remains defiant, even after Mr. Fizz reveals the rest of his team has already been captured, and their combined angry ranting causes the villain to storm out for a drink. While Mr. Fizz is gone, Numbuh 5 uses Numbuh 2's rare #73 Yipper Card - payment for his soda shipment - to open the door of the interrogation room. As Numbuh 2 complains about the action bending the corner of his new card, Mr. Fizz sends his goons to recapture the kids. Numbuh 1 leads the team through a door to hide, but they find themselves in a shadowy factory where children are being stuffed into bottles. As Sector V gazes at the horrible process, Mr. Fizz appears, bragging that his plan will keep children under control and unable to drink soda. Stunned at the evil scheme, Numbuh 5 declares that Mr. Fizz is crazy and that "Nobody bottles the Kids Next Door!" The others agree with another round of cacophonous ranting; combined with the ever-present sounds of machinery around them, the racket causes Mr. Fizz to snap. With a bellow of "SOOOOOODAAAAAAA!!!", Mr. Fizz encases himself in armor made of soda barrels, bottles, and miscellaneous plastic parts. He proceeds to unleash a furious barrage of ultra-sticky soda, pinning Numbuh 4 to the conveyor belt leading to the bottling machine. In response, Numbuh 1 sends Numbuhs 2 and 3 to stop the conveyor belt while he and Numbuh 5 free Numbuh 4. Seeing this, Mr. FIzz aims at Numbuh 3, but a thrown bottle from Numbuh 2 throws off his aim - and causes him to hit Numbuh 1 instead. Dodging Mr. Fizz's high-sugar shots, Numbuh 5 jumps on the conveyor belt to save her trapped comrades. At the same time, Numbuh 2 pulls a lever to stop the machine, inadvertantly sending Numbuh 5 flying into the bottling mechanism. As Numbuh 3 jumps on the main conveyor belt, Mr. Fizz pins Numbuh 2 with his soda and reactivates the machine, bottling Numbuhs 5, 1, and 4 in rapid succession. As Mr. FIzz jumps onto the conveyor himself, bent on forcing Numbuh 3 into the bottler, Numbuh 2 manages to free himself and stop the machine once again. Unfortunately, he is a little too late to save Numbuh 3, who stumbles off the belt and into a bottle. Frustrated, Numbuh 2 restarts the machine, causing Mr. FIzz to stagger forward. Struck by inspiration, Numbuh 2 begins rapidly switching the machine on and off, shaking the villain as he yells protests. After a while, Numbuh 2 stops the belt for good, allowing Mr. Fizz to swear vengeance; before he can do anything, the carbonation in his suit bubbles over, causing his armor to explode spectacularly. In the aftermath, the freed kids enjoy bottles of soda as Numbuh 2 (holding one of Mr. Fizz's armor hands that can shoot out sticky soda) forces a defeated Mr. Fizz to open bottles in search of Numbuh 5.
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