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| - Release: 1998 Authors: Robert Boyle, Steve Kenson & Michael Mulvihill ISBN: 1-55560-369-6 Pages: 48 (Critters) + three-panel screen Status/Availability: in print/very common Sections: none Overview: This is the gamemaster screen for Shadowrun, Third Edition, and like its predecessors (the first and second edition screens) is printed on thick cardboard and has a three panels with good artwork on the front—the art on the screens is getting better with every edition :) The back of the screen has all the usual tables for combat, magic, decking, and so on, but it all appears to be intended mainly for newcomers to the game, as veteran players really don't need the turn sequence charts and would probably like to have something else on the back of the screen instead. The Critters book is a compila
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| - Release: 1998 Authors: Robert Boyle, Steve Kenson & Michael Mulvihill ISBN: 1-55560-369-6 Pages: 48 (Critters) + three-panel screen Status/Availability: in print/very common Sections: none Overview: This is the gamemaster screen for Shadowrun, Third Edition, and like its predecessors (the first and second edition screens) is printed on thick cardboard and has a three panels with good artwork on the front—the art on the screens is getting better with every edition :) The back of the screen has all the usual tables for combat, magic, decking, and so on, but it all appears to be intended mainly for newcomers to the game, as veteran players really don't need the turn sequence charts and would probably like to have something else on the back of the screen instead. The Critters book is a compilation of critters and critter rules from other sourcebooks, mainly the Paranormal Animals books. It includes a full list of powers and weaknesses updated for third edition rules, as well as full game stats and short descriptions of each critter. Illustrations are thin on the ground—there are about a dozen critters on every two pages, but roughly one illustration in the same space—so if you want to know what all the critters look like, you'll have to track down the Paranormal Animals books. Some critters were also left out of the book: those considered "lame" (as Mike Mulvihill put it) and many spirit-like creatures, which should appear in Magic in the Shadows (which had not yet been released when this review was written). My conclusion is that, if you have no gamemaster screen and/or the Paranormal Animals books, this is a good buy. If you have one or both, you may want to spend your money on something else. Similar Products: Shadowrun Gamemaster's Screen, Shadowrun, Second Edition Gamemaster Screen Survey Rating: 6.0 (18 votes) GURTH (1-5): Grafika/Zawartość/Łatwość użytkowania/Okładka/Całość 4/3/4/4/2/3
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