About: Artifacts (Rising Tide)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

In all cases, there is no guaranteed method of acquiring an artifact. Each applicable method only has a random chance of providing an artifact, in addition to normal rewards. For each artifact category, there is base acquisition rate: * Old Earth: 20% * Alien: 38% * Progenitor: 55% After each expedition or destroyed nest, if no artifact was acquired, the acquisition rate for corresponding category is increased: * Old Earth: +10% * Alien: +7% * Progenitor: +3%

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  • Artifacts (Rising Tide)
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  • In all cases, there is no guaranteed method of acquiring an artifact. Each applicable method only has a random chance of providing an artifact, in addition to normal rewards. For each artifact category, there is base acquisition rate: * Old Earth: 20% * Alien: 38% * Progenitor: 55% After each expedition or destroyed nest, if no artifact was acquired, the acquisition rate for corresponding category is increased: * Old Earth: +10% * Alien: +7% * Progenitor: +3%
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abstract
  • In all cases, there is no guaranteed method of acquiring an artifact. Each applicable method only has a random chance of providing an artifact, in addition to normal rewards. For each artifact category, there is base acquisition rate: * Old Earth: 20% * Alien: 38% * Progenitor: 55% After each expedition or destroyed nest, if no artifact was acquired, the acquisition rate for corresponding category is increased: * Old Earth: +10% * Alien: +7% * Progenitor: +3% Although the artifact category is set, the quality and type of the artifact is randomly generated each time one is acquired. If a civilization is holding a certain type of artifact, chances are much lower a second duplicate of that type will be acquired, even if it is of a different quality level. Thus, if a civilization hoards artifacts, it should be able to gain a wider variety of artifacts and rewards from which to choose.
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