This chapter explains how spiderkind can be used in a campaign; both as simple monsters and as the theme of an entire campaign. It also give rules for exploring the underdark; the ultimate site for spiderkind adventures. Finally it presents some example NPCs which can be adjusted for your campaign, used as extra party members or even played as PCs for players.
Attributes | Values |
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rdfs:label
| - Arachonomicon; the Book of Spiderkind (4e Sourcebook)/Campaigns
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rdfs:comment
| - This chapter explains how spiderkind can be used in a campaign; both as simple monsters and as the theme of an entire campaign. It also give rules for exploring the underdark; the ultimate site for spiderkind adventures. Finally it presents some example NPCs which can be adjusted for your campaign, used as extra party members or even played as PCs for players.
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dcterms:subject
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Hitpoints
| - + 6 per level + Constitution score
- + 8 per level + Constitution score
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dbkwik:dungeons/pr...iPageUsesTemplate
| |
Skills
| - Arachana plus one other skill from the arachnomancer class list
- Arachana plus one other skill from the spider rider class list
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Armor
| - Cloth
- Cloth, Leather, Light Shield
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Role
| - Elite Skirmisher
- Elite Artillery
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Name
| - Spider Rider
- Arachnomancer
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implements
| - Holy Symbols Orbs, Rods, Staffs, Wands
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Weapons
| - Dagger, Quarterstaff
- Simple Melee, Longspear, Longsword, Longbow, Shortbow
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Features
| - Fighting Style, Deadly Charge, Spider Empathy, Spider Mount
- Arachnomancer Tactics, Ritual Casting, Lesser Weaves
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actionpoints
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Defenses
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savingthrows
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abstract
| - This chapter explains how spiderkind can be used in a campaign; both as simple monsters and as the theme of an entire campaign. It also give rules for exploring the underdark; the ultimate site for spiderkind adventures. Finally it presents some example NPCs which can be adjusted for your campaign, used as extra party members or even played as PCs for players.
|