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An Entity of Type : dbkwik:resource/IuMb41ikTmsSxU-K4QkaFg==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Weakness is what describes a monster's and/or player's vulnerabilities in combat. Whatever a monster's weakness is, is the best possible style of combat with which to approach the fight. If a monster is weak to a particular style, that style will be more effective than other styles. However, every other style of the same class is usually also effective. A monster's weakness can be discovered by looking at the combat interface; its weakness will be displayed next to its name.

AttributesValues
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rdfs:label
  • Weakness
  • Weakness
  • Weakness
rdfs:comment
  • Weakness is what describes a monster's and/or player's vulnerabilities in combat. Whatever a monster's weakness is, is the best possible style of combat with which to approach the fight. If a monster is weak to a particular style, that style will be more effective than other styles. However, every other style of the same class is usually also effective. A monster's weakness can be discovered by looking at the combat interface; its weakness will be displayed next to its name.
  • Weakness is a mage spell from the Entropy tree in Dragon Age: Origins.
  • Weakness is a Common Unit Curse belonging to the File:Icon Death.png realm. For File:Icon Mana.png it may be cast on an enemy unit during combat. The target gets to make a Resistance roll, albeit at a penalty of File:Icon SpellSave.png to avert this curse. If it fails, it immediately receives File:Icon Melee Normal.png and File:Icon Ranged Bow.png . These penalties will continue to affect the unit until the end of the battle or until Weakness is dispelled.
  • A weakness is
  • Weakness is what describes a monster's and/or player's vulnerabilities in combat. Whatever a monster's weakness is, is the best possible style of combat with which to approach the fight. If a monster is weak to a particular style, that style will be more effective than other styles. However, every other style of the same class is also effective.
  • Heikkous on asia, jolla kuvataan tietyn hirviön tai pelaajan heikkoutta. Riippuen vastustajan heikkoudesta, kannattaa aina hyödyntää sen heikkoutta.
  • weakness is a term for combat. Say a ice golem is weak against fire, when an enemy is weak the attack does 4x more damage then it would usually o. Also the enemy defense is not included so defense is useless in protecting against an attack.
  • Weakness (Disadvantage, 6 points) [Physical] A character with the Weakness disadvantage has one of his traits reduced.
  • Weakness 15px|Terme Officiel fourni par Pika Édition, il ne faut pas le modifier ! (ウィークネス, Wīkunesu) est une Magie Apte liée à l'exploitation des faiblesses de son adversaire.
  • Most monsters in SoulSplit as well as equipment have weaknesses, which can be taken advantage of to defeat monsters or defeat a player. Different weaknesses require the use of different attack styles and combat types.
  • Weakness is a Status Effect which temporarily decreases the amount of damage dealt to a target when the user is using melee attacks. The higher the level of the effect will mean that less damage is dealt to the target.
  • School: Image:Balance.png Pip Cost: 0 Accuracy: 90% Type: Image:Charm.png Description: -25% to next Image:Damage.png spell Received From: Arthur Wethersfield/Alhazred Requirements: Required Character Level: 8 Spells: * Scarab * Scorpion Prerequisite for: Spells: * Locust Swarm * Sandstorm * Power Play * Donate Power * Spectral Blast * Donate Power * Hydra Can be purchased with Training Points*: Yes
  • Weakness is what describes a monster's and/or player's vulnerabilities in combat. Whatever a monster's weakness is, is the best possible style of combat with which to approach the fight. If a monster is weak to a particular style, that style will be more effective than other styles. However, every other style of the same class is also effective. A monster's weakness can be discovered by looking at the combat interface; its weakness will be displayed next to its name.
  • Weakness (弱点, Jakuten) is the 20th volume of the Hunter × Hunter manga series. It was released by Shueisha on June 4th, 2004 in Japanese and was released by Viz Media on May 6th, 2008 in English.
  • Image:Weakness (Status Effect).png Weakness is a harmful that reduces the character's overall power until it wears off or is removed. Afflicted characters have their maximum HP and MP pools reduced significantly (to about 25% of normal value), and will suffer from a 100% Slow effect (adjusted by Haste from equipment, job abilities, traits and by the spell).
  • Weakness (弱点特攻兵(ウィークネス) Wīkunesu) is a Caster Magic involving the creation of machinery via alchemy.
  • Weakness is a rating 1 spell. It is one of the twelve spells available for casting in The Citadel of Chaos. It is useful in reducing the physical strength of Human and non-human opponents making them easier to defeat in battle.
  • | Image:Weakness.jpg | style="padding-left: 10px;" | Condition. While suffering from this Condition, you deal less damage with attacks and all of your attributes are reduced by 1. |}
  • Weakened from his last fight Tal's owner Raa Ursk turns to a new method to ensure his prized fighters victory. One that would prove more potent than any could imagine, and with a bigger price than either of them could anticipate. Weak. He felt weak. It was a foreign sensation. As he sat there, a single Huragok tending to his wounds, Tal's whole body felt strained. Each breath sent a shudder through his massive frame. Every muscle and fiber of his being had been pushed to his limits, that last fight had cost him more than he had known.
  • Weakness is a disadvantage a character of TOH RPG may have that can become a hinderance for him or her during their adventure. There are two types: physical weakness and mental weakness. A character must have a minimum of five weaknesses and minimum two in one of either. The weakness has to be of significance and be in such a way it can be costly. * Light-weight * Heavy-weight * Weak arm * No combat training * Blindness * Blind * Mute * Sensitive sensor (sight, smell, hear, feeling, taste)
sameAs
Strength
  • Flying
dcterms:subject
dbkwik:resource/-MBJAx8-kA3fvxrBUW8NVg==
  • N/A
pipcost
  • 0(xsd:integer)
dbkwik:resource/0tRZUNeuHy12OLlHQEwiWA==
DESCRIP
  • -25(xsd:integer)
  • spell
dbkwik:resource/LvZcBRi9iKlvYb8r2HmyAw==
  • Magie Apte
Activation
  • 20(xsd:integer)
trainpoint
  • Yes
dbkwik:resource/iSzQjKaF4aY1qlolMzP6xA==
reqlevel
  • 8(xsd:integer)
Cooldown
  • 1(xsd:integer)
  • 10.0
Rarity
effect type
  • Activated
dimage
  • Damage
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