About: Magic Heavy Tank   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Boss 4 The Magic Heavy Tank is a well oiled machine. It has four separate pieces, and they're all doing something different on their turns. Before you come up with a strategy, let's take a look at how they all work together. You'll notice two bars in the upper left corner of the screen: one for the Tank and one for the Cannon. Now each turn the Magic Heavy Tank will use Tank Hit to damage one party member and lower your GC, while the Cannon uses Volcannon to damage all of your party members a bit. These attacks are both pretty weak—nothing to be worried about. Each turn the Tank Unit and the Cannon Unit will either use Cannon Charge or Tank Charge to fill their respective bars a little, or they'll use Securing Energy to fill their bars a bit while stealing some of your MP. Now what happens

AttributesValues
rdfs:label
  • Magic Heavy Tank
rdfs:comment
  • Boss 4 The Magic Heavy Tank is a well oiled machine. It has four separate pieces, and they're all doing something different on their turns. Before you come up with a strategy, let's take a look at how they all work together. You'll notice two bars in the upper left corner of the screen: one for the Tank and one for the Cannon. Now each turn the Magic Heavy Tank will use Tank Hit to damage one party member and lower your GC, while the Cannon uses Volcannon to damage all of your party members a bit. These attacks are both pretty weak—nothing to be worried about. Each turn the Tank Unit and the Cannon Unit will either use Cannon Charge or Tank Charge to fill their respective bars a little, or they'll use Securing Energy to fill their bars a bit while stealing some of your MP. Now what happens
dcterms:subject
Ability Name
  • Full Charge Hit
  • Tank Hit
  • Full Charge Cannon
  • Volcannon
Weak Against
  • Machine Killer Rings
dbkwik:lostodyssey...iPageUsesTemplate
Gold
  • 3000(xsd:integer)
Element
  • None
Name
  • Magic Heavy Tank
Type
  • Mechanical
Stolen Items
Susceptible
  • Immune to All Status Effects
Dropped Items
SP
  • 13(xsd:integer)
HP
  • 1490(xsd:integer)
Location
abstract
  • Boss 4 The Magic Heavy Tank is a well oiled machine. It has four separate pieces, and they're all doing something different on their turns. Before you come up with a strategy, let's take a look at how they all work together. You'll notice two bars in the upper left corner of the screen: one for the Tank and one for the Cannon. Now each turn the Magic Heavy Tank will use Tank Hit to damage one party member and lower your GC, while the Cannon uses Volcannon to damage all of your party members a bit. These attacks are both pretty weak—nothing to be worried about. Each turn the Tank Unit and the Cannon Unit will either use Cannon Charge or Tank Charge to fill their respective bars a little, or they'll use Securing Energy to fill their bars a bit while stealing some of your MP. Now what happens when the bars are filled, is that the Cannon will be able to use Full Charge Cannon and do massive damage to all your party members: a huge no-no. The Magic Heavy Tank will gain the ability to use Full Charge Tank Hit when its bar is filled. It will do big damage as well, but only to one party member. As you can see the Cannon is the biggest threat. However, because of its HP you'll want to target the Cannon Unit rather than the cannon. Once you can knock that out, the tank will lose the Cannon's charge bar, and thus, its most effective attack: Full Charge Cannon. As for how to attack, have Mack spend his first turns casting Powera on Seth and Kaim, and then Minda on Jansen and Cooke. Then have Seth and Kaim use Power Attack on the Cannon Unit while Jansen and Cooke both keep casting Force. Once the Cannon Unit goes down, switch to the Tank Unit and use the same tactics—by this point if Kaim's MP runs out, just switch to regular attacks. The big threat's gone, so you can relax a little. Once the Tank Unit's gone, you'll only be facing Tank Hit and Volcannon each turn. In this time, take a turn to heal up, then go back to using Force and attacking: your third target is the Cannon. Once you take it out, the only attack that the tank will have left is Tank Hit—its weakest ability. At that point you pretty much have the battle won. Keep damaging it until you see a cutscene signifying the end of the battle.
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