About: M20: Insurrection   Sponge Permalink

An Entity of Type : dbkwik:resource/bnI5LpB1VFGa8ogvUyYlkg==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

M20: Insurrection is the 20th mission in Metroid Prime: Federation Force, and the final mission on Bion. Following the M19: Incursion, it was believed that the Space Pirates had more than one transfer device active. This is confirmed when more of the encrypted Pirate messages retrieved by Samus Aran are decrypted. The second machine is located on Bion, and the Federation Force is sent to destroy it.

AttributesValues
rdf:type
rdfs:label
  • M20: Insurrection
rdfs:comment
  • M20: Insurrection is the 20th mission in Metroid Prime: Federation Force, and the final mission on Bion. Following the M19: Incursion, it was believed that the Space Pirates had more than one transfer device active. This is confirmed when more of the encrypted Pirate messages retrieved by Samus Aran are decrypted. The second machine is located on Bion, and the Federation Force is sent to destroy it.
pointsneededformedals
  • 41000(xsd:integer)
  • 42000(xsd:integer)
targettime
  • 840.0
bonusobjective
  • Unharmed while outside Mech
dcterms:subject
Objectives
  • Destroy the transfer device
dbkwik:metroid/pro...iPageUsesTemplate
Number
  • 7(xsd:integer)
Name
  • M20: Insurrection
Planet
Description
  • "Invade the catacombs that the Pirates are using as a base, and destroy the transfer device."
abstract
  • M20: Insurrection is the 20th mission in Metroid Prime: Federation Force, and the final mission on Bion. Following the M19: Incursion, it was believed that the Space Pirates had more than one transfer device active. This is confirmed when more of the encrypted Pirate messages retrieved by Samus Aran are decrypted. The second machine is located on Bion, and the Federation Force is sent to destroy it. Shortly after landing, the Marines trigger a Pirate trap, and they fall down a shaft, losing their Mechs in the process as they fall further. They must retrieve their Mechs and then destroy the device, taking care not to be spotted as they are defenseless without their Mechs. A bonus objective for this mission is to be unharmed while outside the Mech. The Marines then encounter a complicated maze of lava pits and moving fireballs, and must get to the enter of the maze. Here, they will find pressure pads that, when pressed, will cause them to fall through the floor, near the first player's Mech. In multiplayer sessions, the other soldiers will find their Mechs later on in the mission, making it more difficult for them. Ahead of them is a slope and falling Boulders, followed by a cave in which Flying Pirates attack the Marines. This continues into a corridor with lava at its bottom. Thermo Spheres, large balls of lava will jump up and impede progress, as will Fire Hoppers. After all members of the Federation Force recover their Mechs, a massive battle against a Collosun and several Elite Pirates will then commence. This is followed by more infinitely spawning Pirates in the room with the transfer device, which is harder to destroy as its targets are now partially shielded. Once the device is destroyed, the mission ends.
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