The Claidheamh Mòr ('kleɪfmɔər/ clay-uv-mohr), is a community-made melee weapon for the Demoman. It is a Zweihänder augmented with a crossguard with side rings and a green and team-colored tartan wrapped around the grip. The blade is splattered with blood. This weapon increases the ammount of time your charge lasts by 0.5 seconds, signifigantly widening the chance of a hit by the shield or the distance traveled despite how small half a second seems. The downside is that the demoman loses 15 max health, so he has 160 health with a overheal of 240, and he has no random critical hits by melee weapon. This weapon posesses the same swing rate (0.8 seconds) and damage, (55-75, usually 65 damage).
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rdfs:label
| - Claidheamh Mòr
- Claidheamh Mòr
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rdfs:comment
| - Das Claidheamh Mòr (Original: "Claidheamh Mòr") ist eine Nahkampfwaffe des Demomans aus Team Fortress 2. Es erschien mit dem Australische Weihnachten-Update.
- The Claidheamh Mòr ('kleɪfmɔər/ clay-uv-mohr), is a community-made melee weapon for the Demoman. It is a Zweihänder augmented with a crossguard with side rings and a green and team-colored tartan wrapped around the grip. The blade is splattered with blood. This weapon increases the ammount of time your charge lasts by 0.5 seconds, signifigantly widening the chance of a hit by the shield or the distance traveled despite how small half a second seems. The downside is that the demoman loses 15 max health, so he has 160 health with a overheal of 240, and he has no random critical hits by melee weapon. This weapon posesses the same swing rate (0.8 seconds) and damage, (55-75, usually 65 damage).
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abstract
| - Das Claidheamh Mòr (Original: "Claidheamh Mòr") ist eine Nahkampfwaffe des Demomans aus Team Fortress 2. Es erschien mit dem Australische Weihnachten-Update.
- The Claidheamh Mòr ('kleɪfmɔər/ clay-uv-mohr), is a community-made melee weapon for the Demoman. It is a Zweihänder augmented with a crossguard with side rings and a green and team-colored tartan wrapped around the grip. The blade is splattered with blood. This weapon increases the ammount of time your charge lasts by 0.5 seconds, signifigantly widening the chance of a hit by the shield or the distance traveled despite how small half a second seems. The downside is that the demoman loses 15 max health, so he has 160 health with a overheal of 240, and he has no random critical hits by melee weapon. This weapon posesses the same swing rate (0.8 seconds) and damage, (55-75, usually 65 damage).
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