About: Sprites   Sponge Permalink

An Entity of Type : dbkwik:resource/8o1p8DBc7tTqR4sOpNWJXA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

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  • Sprites
  • Sprites
  • Sprites
  • Sprites
  • Sprites
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  • Sprites, like faeries, were beings reputed to exist in the Termogent Forest during the Blood Omen era. They were mentioned only in Blood Omen: Legacy of Kain.
  • Monsters or creatures where ghosts, elves, fairies and pixies fall into as category. They are mostly characterized in elves, pixies and fairies.
  • Un sprite es cualquier archivo .gif (animado) en la que se muestre un escenario, objetos o posiciones de un personaje. Se pueden encontrar en: Court Records
  • Sprites are familiar pets that players can equip. Some sprites have power boost bonuses that increase the speed of incoming flow, some may have a time limit or some sprites may have a level requirement to equip.
  • Founded: 2002 Headquarters: Washington, DC
  • No Peeing Sprites
  • Sprites are sapient beings that existed in the world of Arda in its earliest days, as recorded in the earliest forms of Tolkien's Mythology.
  • Sprites — Faerie
  • These are the sprites created by Chomper4.
  • entities out of the fabric of the Matrix—digital creatures that answer to the technomancer’s beck and call. These sprites are viewed as pets or unusual virtual friends by some technomancers, while others view them as spirits of the machine. Hackers and other Matrix specialists are at a loss to explain the true nature of these constructs; to most analyses they seem to be unusual and complex programs that form out of nothing. Sprite icons range from the cute and animated to bizarre and esoteric designs. * Like agents, a sprite’s datatrail also connects back to the technomancer’s datatrail.
  • Sprites nennt man die Einzelbilder, die hintereinander angespielt eine Animation bilden. Je nach Komplexität der Bewegung braucht eine Animation viele oder auch nur wenige Sprites. Sprites kann man sich nter Umständen in bestimmten Libraries besorgen, was vorallem bei "neutralen" Animationen wie Explosionen usw gerne praktiziert wird. Will man ein wirklich neues persönliches Game erschaffen, kommt man aber um die Herstellung eigener Sprites kaum herum. Auch dewegen, weil die Verwendung existeter Sprites Dritter zu Urheberrechtsproblemen führen kann.
  • Sprites are enemies exclusive in the DS version of The Legend of Spyro: Dawn of the Dragon. They come in three color varieties: blue, green, and orange.
  • Sprites are 16 bit representations of various characters used in older video games. For HMP, Andrew Eade has produced a large collection to represent the various characters of their stories. All sprites were created using the Charas-Project Generator with additional modifications and new sprite templates.
  • Sprites, after Pokémon designs, are the backbone of a good Pokémon game. The quality of spriting, both in-battle Pokémon sprites as well as overworlds and map tiles, can make or break a game. Gen /vp/ is attempting to use as much original material as possible. If you want to see what has been done, or want to contribute, check out one of these pages. * Pokémon battle and icons (this page) * Trainer battle * Pokémon overworld charsets * Map tiles * * Pokemon Footprints * Animated Minigame Sprites * In-Battle Animations
  • Sprites are one of the Eight Fairy Families, and are the only ones equipped with wings. They may be the closest thing to fairies depicted in the human conception of Faeries.
  • Related to Fairies. Vanessa tells Kendra of the Umite Sprites that dwell in hive-like communities in rain forests around the world. They make honey and wax like bees. The candle and crayon Vanessa gives Kendra is made of Umite wax. When you write with Umite wax, it will only appear if you read by the light of an Umite candle.
  • A large number of Video Game Parodies on Newgrounds, both games and movies, use sprites. The Video Game Parodies Collection Page itself refers to this practice in its opening statement. This is largely due to the fact that until the mid 1990's, almost all games used sprites, and many popular games continue to utilize them. This means that Flash artists are able to use sprites directly from the games, making it easier to stay true to the original work's art style and incidentally being much easier than drawing a potentially large number of images.
  • dbSprite : void dbSprite ( int iSprite, int iX, int iY, int iImage ) dbSetSprite : void dbSetSprite ( int iSprite, int iBackSave, int iTransparency ) dbDeleteSprite : void dbDeleteSprite ( int iSprite ) dbCloneSprite : void dbCloneSprite ( int iSprite, int iDestination ) dbShowSprite : void dbShowSprite ( int iSprite ) dbHideSprite : void dbHideSprite ( int iSprite ) dbHideAllSprites : void dbHideAllSprites ( void ) dbShowAllSprites : void dbShowAllSprites ( void ) dbMoveSprite : void dbMoveSprite ( int iNumber, float fVelocity ) DbOffsetSprite : void dbOffsetSprite ( int iSprite, int iX, int iY ) dbPasteSprite : void dbPasteSprite ( int iSprite, int iX, int iY ) dbScaleSprite : void dbScaleSprite ( int iSprite, int iScale )
  • The sprites were most likely created when a bunch of smart people got together, and wanted to create a new species. However, they took the easy way out, and just made one virtually. However, the sprite they made came to life, and killed them. Then, they flew to Spritopia, and made that their home-planet. There is a 4% chance this is the actual story.
  • No mundo dos videojogos temos 2 tipo de jogos: ->os que usam 2D ->os que usam 3D Nos jogos 3D temos a nossa persongem/o nosso modelo. O que acontece é que esse modelo na realidade é um conjunto de imagens mas como estamos a trabalhar em 3D essas imagens "ficam" numa. Ou seja, estão a modelar uma personagem quando acabam de o fazer se olharem para ela apercebem-se que a vossa personagem é constituida por varias imagens o que acontece com todos os modelos 3D.
  • No mundo dos videojogos temos 2 tipo de jogos: ->os que usam 2D ->os que usam 3D Nos jogos 3D temos a nossa persongem/o nosso modelo. O que acontece é que esse modelo na realidade é um conjunto de imagens mas como estamos a trabalhar em 3D essas imagens "ficam" numa. Ou seja, estão a modelar uma personagem quando acabam de o fazer se olharem para ela apercebem-se que a vossa personagem é constituida por varias imagens o que acontece com todos os modelos 3D.
dcterms:subject
Dislikes
  • Evil hearts
Job/Occupation
  • Legendary princess
Rarity
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dbkwik:masterofmag...iPageUsesTemplate
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Birthplace
  • Legendary land of fairies
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