About: Lost Basher   Sponge Permalink

An Entity of Type : dbkwik:resource/6_E3Vm7U5aYPXO61bTJKrA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

__NOEDITSECTION__ __NOWYSIWYG__

AttributesValues
rdf:type
rdfs:label
  • Lost Basher
rdfs:comment
  • __NOEDITSECTION__ __NOWYSIWYG__
isarenaboss
  • no
walksaround
  • Energy, Fire
implemented
  • 9(xsd:double)
secondarytype
  • The Lost
creatureclass
  • Humanoids
bestiaryclass
  • Humanoid
senseinvis
  • yes
paraimmune
  • yes
fireDmgMod
  • 75.0
convince
  • --
deathDmgMod
  • 85.0
iceDmgMod
  • 80.0
behaviour
  • Fights in close combat.
walksthrough
  • Poison
Summon
  • --
actualname
  • lost basher
hpDrainDmgMod
  • 100(xsd:integer)
holyDmgMod
  • 100.0
energyDmgMod
  • 95.0
physicalDmgMod
  • 100.0
MaxDmg
  • ?
earthDmgMod
  • 0.0
pushable
  • no
bestiarylevel
  • Medium
isboss
  • no
bestiarytext
  • In stark contrast to the silent and emotionless thrower, the Basher is bred to behave like a fierce animal. Their sounds and their berserk behaviour often give the impression to be fighting a kind of kongra in a dwarf's body. Though the basher employ a variety of killing utensils with frightening skill, those seem strangely out of place in their hands. Generally, they daunt their enemies with grunting noises and threatening posture, before charging and unleashing their full ferocity on the battlefield. Bashers are usually the first to charge into battle - as a matter of fact, the Bashers seem almost incapable of engaging into battle without a charge - accompanied by yells that cannot mistaken for ordinary battle cries. In combat, they continue their unnerving bawling and intimidating behaviour, although they frequently display a certain cunning and seem to enjoy slowly bleeding their enemies to death rather than swiftly finishing them off. Sometimes, however, they fly into an animal frenzy, dealing out a series of vicious and brutal blows that betray their immense strength. Moreover, the bashers seem to possess an uncanny sense of direction; and since both their mindset and their senses are animal-like, they are often used as guides, trackers or hunters by the Lost, although they are easily distracted.
  • It is not uncommon for bands of Bashers to follow their prey like bloodhounds, chasing them to death, often without any assistance of other Lost. Whether they have been dispatched by some superiors or follow some kind of hunting urge is subject to speculation. Dwarfs who wander around on their own, for instance scouts of soldiers cut off from their units, frequently become subjects of such hunts. The few survivors tell horrible stories about being chased by the bloodthirsty packs and in most stories, only the fact that another victim distracted the bashers, saved the lives of the fugitive.
bestiaryname
  • lostdwarfbasher
drownDmgMod
  • 100(xsd:integer)
illusionable
  • no
primarytype
  • Dwarves
dbkwik:tibia/prope...iPageUsesTemplate
Article
  • a
Speed
  • 130(xsd:integer)
Armor
  • 56(xsd:integer)
Name
  • Lost Basher
Abilities
  • Melee , physical bomb , Drunkenness bomb , energy explosion , Self Healing makes you Drunk.
Exp
  • 1800(xsd:integer)
plural
  • lost bashers
HP
  • 2600(xsd:integer)
Location
  • Caves of the Lost, Lower Spike and in the Lost Dwarf version of the Forsaken Mine.
Strategy
  • Unknown.
abstract
  • __NOEDITSECTION__ __NOWYSIWYG__
is dangers of
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