This spell creates a knife of crackling necromantic energy that you use to slay or severely injure your opponents. You must succeed at a melee attack against an opponent, at which time the target must make a Fortitude save or die. Success means the target still receives 1d6 points of temporary Constitution damage. Back to Main Page → 3.5e Open Game Content → Class Ability Components → Spells → Cleric Back to Main Page → 3.5e Open Game Content → Class Ability Components → Spells → Sorcerer/Wizard Back to Main Page → 3.5e Open Game Content → Sourcebooks → Dread Codex → Spells
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