Map has a sliver of the eastern Adriatic, the southern halves of the Black and Caspian Seas (with a little Russia to the east), and most of the Persian Gulf, Egypt, and Libya. Lots of rivers, desert, dunes, and plain (though maybe too much solid grassland in places). Lots of goody huts. The scenario runs from "3500 BC" in 10-year turns until the mythical year 0.
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rdfs:label
| - Seeds of Greatness (Civ2)
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rdfs:comment
| - Map has a sliver of the eastern Adriatic, the southern halves of the Black and Caspian Seas (with a little Russia to the east), and most of the Persian Gulf, Egypt, and Libya. Lots of rivers, desert, dunes, and plain (though maybe too much solid grassland in places). Lots of goody huts. The scenario runs from "3500 BC" in 10-year turns until the mythical year 0.
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dcterms:subject
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dbkwik:civilizatio...iPageUsesTemplate
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abstract
| - Map has a sliver of the eastern Adriatic, the southern halves of the Black and Caspian Seas (with a little Russia to the east), and most of the Persian Gulf, Egypt, and Libya. Lots of rivers, desert, dunes, and plain (though maybe too much solid grassland in places). Lots of goody huts. The scenario runs from "3500 BC" in 10-year turns until the mythical year 0. The original seven capital cities (deliberately well defended) are the objectives. For a decisive victory you need all seven - so if you carelessly let an enemy destroy one it's your fault! For a marginal victory you need five. Fewer than three means decisive defeat. You get standard scoring and "titles" as well.
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