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An Entity of Type : dbkwik:resource/ZmE9lffTDjKhzkRKy-XrvA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Walls Have Eyes is a level located in Layer-Cake Desert of New Super Luigi U.

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  • The Walls Have Eyes
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  • The Walls Have Eyes is a level located in Layer-Cake Desert of New Super Luigi U.
  • File:Quake1.gif <default>The Walls Have Eyes</default> Game Episode Designer Level Editor Soundtrack Level Theme Previous Map Next Map Specific Information Enemies Secrets New Weapons New Powerups New Obstacles New Enemies New Misc [Source] The Walls Have Eyes is a Single Player level in Q2. This level is similar to Exile in regards to geometry and some Enemy/Weapon/Ammo/Powerup placement. This level also has the same geometry as The Lodge, though placement of Ammo and Weapons is entirely different.
  • Eyes do a lot of things. Act as windows to the soul, let you know when it's time to run, give appropriate drama, summon and expulse blasts of energy, and provide appropriately squishy targets, but what do they do the most? And when eyes start opening up out of the walls or out of thin air to start staring at you, there's nothing that can't be seen. Whether it's a singular eye or legions upon legions of eyes, there's no body or flesh that they're attached to, and yet they still are there. Somehow existing. Looking at you. Examples of The Walls Have Eyes include:
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  • None
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Game
  • Q2
  • New Super Luigi U
Name
  • The Walls Have Eyes
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  • The Walls Have Eyes is a level located in Layer-Cake Desert of New Super Luigi U.
  • Eyes do a lot of things. Act as windows to the soul, let you know when it's time to run, give appropriate drama, summon and expulse blasts of energy, and provide appropriately squishy targets, but what do they do the most? And when eyes start opening up out of the walls or out of thin air to start staring at you, there's nothing that can't be seen. Whether it's a singular eye or legions upon legions of eyes, there's no body or flesh that they're attached to, and yet they still are there. Somehow existing. Looking at you. When this happens, it's usually a sign of two things. Either one: The character is experiencing a mental breakdown (usually due to hiding something) and is terrified of it being found out, or two: Someone is accessing a different realm of existence because this sure as hell ain't possible in ours. Regardless of whichever reason, floating or hanging disembodied eyes are a surefire way to indicate that something is not all natural. Compare Eyes Do Not Belong There (for when the eyes are on a human body), Giant Eye of Doom (for when it's just a single eye and may in fact belong to something), Portrait Painting Peephole (for when they're in a painting and definitely belong to something), Wallpaper Camouflage (when the eyes belong to a person disguised as wallpaper) and Wall Master (for when the eye is more than capable of popping out and maiming you). Examples of The Walls Have Eyes include:
  • File:Quake1.gif <default>The Walls Have Eyes</default> Game Episode Designer Level Editor Soundtrack Level Theme Previous Map Next Map Specific Information Enemies Secrets New Weapons New Powerups New Obstacles New Enemies New Misc [Source] The Walls Have Eyes is a Single Player level in Q2. This level is similar to Exile in regards to geometry and some Enemy/Weapon/Ammo/Powerup placement. This level also has the same geometry as The Lodge, though placement of Ammo and Weapons is entirely different.
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