About: Flaming Jump Punch   Sponge Permalink

An Entity of Type : dbkwik:resource/LepA5BC7Wq7ufwqxaPtyZg==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Flaming Jump Punch was Fire Mario's up special move in Super Smash Flash 2. Fire Mario did a large jump with his arm covered in fire, dealing a whopping 14 hits to nearby foes. He then rolled and fell like a meteor. This move sent Fire Mario higher vertically than the regular Super Jump Punch, but less horizontally. In addition, Fire Mario could not be controlled at all for the first few seconds after ending the move. It could also be used to "fly" by using an aerial attack when he reached max height then using it again and repeating the process.

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rdf:type
rdfs:label
  • Flaming Jump Punch
rdfs:comment
  • Flaming Jump Punch was Fire Mario's up special move in Super Smash Flash 2. Fire Mario did a large jump with his arm covered in fire, dealing a whopping 14 hits to nearby foes. He then rolled and fell like a meteor. This move sent Fire Mario higher vertically than the regular Super Jump Punch, but less horizontally. In addition, Fire Mario could not be controlled at all for the first few seconds after ending the move. It could also be used to "fly" by using an aerial attack when he reached max height then using it again and repeating the process.
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dbkwik:mcleodgamin...iPageUsesTemplate
Name
  • Flaming Jump Punch
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  • 60(xsd:integer)
Universe
User
abstract
  • Flaming Jump Punch was Fire Mario's up special move in Super Smash Flash 2. Fire Mario did a large jump with his arm covered in fire, dealing a whopping 14 hits to nearby foes. He then rolled and fell like a meteor. This move sent Fire Mario higher vertically than the regular Super Jump Punch, but less horizontally. In addition, Fire Mario could not be controlled at all for the first few seconds after ending the move. It could also be used to "fly" by using an aerial attack when he reached max height then using it again and repeating the process.
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