About: Flamethrower (3.5e Equipment)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

*: A flamethrower is always of masterwork quality. Masterwork element is included in price. A flamethrower is an area effect weapon that deals its base damage in a 20-foot line emanating from the firing nozzel (15 foot line for the small version). It does not require an attack roll. The weapon is powered by a fuel canister inserted into the underside of the weapon, which depletes after 20 rounds of use. A pilot flame emanates from a small chamber mounted at the front of the weapon which ignites the conflagrant mixture of oxygen and fuel into a large column of white-band temperature flame.

AttributesValues
rdfs:label
  • Flamethrower (3.5e Equipment)
rdfs:comment
  • *: A flamethrower is always of masterwork quality. Masterwork element is included in price. A flamethrower is an area effect weapon that deals its base damage in a 20-foot line emanating from the firing nozzel (15 foot line for the small version). It does not require an attack roll. The weapon is powered by a fuel canister inserted into the underside of the weapon, which depletes after 20 rounds of use. A pilot flame emanates from a small chamber mounted at the front of the weapon which ignites the conflagrant mixture of oxygen and fuel into a large column of white-band temperature flame.
dcterms:subject
author name
  • Sulacu
mdamage
  • 345600.0
weap
  • Flamethrower
sdamage
  • 345600.0
Crit
  • —
dbkwik:dungeons/pr...iPageUsesTemplate
date created
  • 2010-02-09(xsd:date)
Hardness
  • 10(xsd:integer)
Status
  • Pending
Type
Weight
  • 15(xsd:integer)
Cost
  • *1,400
HP
  • 10(xsd:integer)
ampt
  • p
ulot
  • t
sme
  • e
abstract
  • *: A flamethrower is always of masterwork quality. Masterwork element is included in price. A flamethrower is an area effect weapon that deals its base damage in a 20-foot line emanating from the firing nozzel (15 foot line for the small version). It does not require an attack roll. The weapon is powered by a fuel canister inserted into the underside of the weapon, which depletes after 20 rounds of use. A pilot flame emanates from a small chamber mounted at the front of the weapon which ignites the conflagrant mixture of oxygen and fuel into a large column of white-band temperature flame. Creatures caught in a flamethrower's line of effect may make a Reflex save to halve the damage dealt. The flamethrower's save DC is 10 + ½ the user's base attack bonus. You can only make one attack with a flamethrower per turn, as it delivers a continuous stream of fire. However, if you attack as a full-round action, you deal +2d8 extra fire damage for every iterative attack after the first you are entitled to for having a high BAB, to a maximum of +6d8 extra damage at BAB +16. Flamethrowers can have an enhancement bonus. For every +1 of enhancement bonus the flamethrower has, its base damage increases by +1d8 and its save DC increases by +2. It is possible to make an attack of opportunity with a flamethrower, provided the provoking creature is in range of the flamethrower's burst. You can only target the provoking creature even if other creatures would otherwise be within the area of attack, and you don't do extra damage on an attack of opportunity for having a high base attack bonus. As ammunition for the flamethrower is measured in rounds, attacks of opportunity count towards the round in which they're taken; if you already used the flamethrower that round, no additional charge is expended. Needless to say however, one cannot take an attack of opportunity on an empty canister. A flamethrower is a heavy weapon and needs to be readied as a move action before it can be fired. You can move only up to your land speed when you have a flamethrower readied.
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