About: Menacing Challenge (3.5e Maneuver)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Whenever an enemy makes a melee attack against one of your allies, you may initiate this maneuver. You make an Intimidate check, opposed by their attack roll. If you succeed, their attack misses. In addition, they must immediately move their base land speed, ending their movement in a square you threaten. They will not move through hazardous terrain, or any space that would endanger them. If they cannot end their movement in a square you threaten, they instead end it in the square nearest to you that they can safely move to. They choose the path of their movement.

AttributesValues
rdfs:label
  • Menacing Challenge (3.5e Maneuver)
rdfs:comment
  • Whenever an enemy makes a melee attack against one of your allies, you may initiate this maneuver. You make an Intimidate check, opposed by their attack roll. If you succeed, their attack misses. In addition, they must immediately move their base land speed, ending their movement in a square you threaten. They will not move through hazardous terrain, or any space that would endanger them. If they cannot end their movement in a square you threaten, they instead end it in the square nearest to you that they can safely move to. They choose the path of their movement.
Summary
  • Make an Intimidate check to block a foe's attack against an ally; enemy must move towards you.
dcterms:subject
author name
  • The Demented One
prereq
  • One Army of One maneuver
isnotuser
  • true
LVL
  • 4(xsd:integer)
dur
  • One round
dbkwik:dungeons/pr...iPageUsesTemplate
Range
  • 30(xsd:integer)
date created
  • 2009-01-28(xsd:date)
Status
  • Complete
Discipline
  • Army of One
Name
  • Menacing Challenge
Type
  • Counter
DESC
  • Fear
Initiation
  • immediate
tsea
  • t
Subj
  • One creature
abstract
  • Whenever an enemy makes a melee attack against one of your allies, you may initiate this maneuver. You make an Intimidate check, opposed by their attack roll. If you succeed, their attack misses. In addition, they must immediately move their base land speed, ending their movement in a square you threaten. They will not move through hazardous terrain, or any space that would endanger them. If they cannot end their movement in a square you threaten, they instead end it in the square nearest to you that they can safely move to. They choose the path of their movement. Back to Main Page → 3.5e Homebrew → Class Ability Components → Maneuvers → Army of One
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