rdfs:comment
| - The Immortal is a game that took place in the "labyrinth of eternity", where the player's character (who is never named) is looking for his long lost master Mordamir. The game had several playing aspects to it; one of which was just basic exploring, as the player moved their wizard around from chamber to chamber in the dungeon, buying the occasional item from a merchant who appears a few times during the game, along with being given items from characters or finding them in various rooms, gathering information through dialog with other characters, and from dreams the wizard had when they slept on piles of straw that are scattered throughout the game.
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abstract
| - The Immortal is a game that took place in the "labyrinth of eternity", where the player's character (who is never named) is looking for his long lost master Mordamir. The game had several playing aspects to it; one of which was just basic exploring, as the player moved their wizard around from chamber to chamber in the dungeon, buying the occasional item from a merchant who appears a few times during the game, along with being given items from characters or finding them in various rooms, gathering information through dialog with other characters, and from dreams the wizard had when they slept on piles of straw that are scattered throughout the game. Another aspect of the game involved one-on-one combat/a hack and slash element, which each character (the player's and the enemy's) had vitality and fatigue meters; attack the other character for too long, and that character's fatigue level rose, giving the other character the ability to attack them up to several times in succession. Combat didn't end until one of the characters died (once their vitality level reached the bottom of the screen, as it would decrease with every hit they took from an enemy). Also, the game had a puzzle aspect to it as well, as there were several items that were needed and certain actions had to be performed in order for the player to advance through the game in order to hopefully beat it. The game also was known as to having over 30 death animations, several of which were full-screen, showing decapitations, bodies being cut in half, shocked to death, etc., which was before a video game rating system ever came into place (which it had a sticker on the box, warning of its "gruesome fantasy violence" content when it was initially released). A t-shirt was also sold from Electronic Arts (the distribution company), illustrating several of the deaths on the front. The game was released for the NES, PC (DOS format), Apple II GS, Amiga, Atari ST and Sega Genesis.
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