About: Holy Field   Sponge Permalink

An Entity of Type : dbkwik:resource/JqfRpMZJHiPd2uhNWPGsdQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Holy Field is a keyword exclusive to cards that have Holy Soul.

AttributesValues
rdf:type
rdfs:label
  • Holy Field
rdfs:comment
  • Holy Field is a keyword exclusive to cards that have Holy Soul.
  • The Holy Field is an Ability Psych that only works when one has the complete Eden set in their Pin Deck. The Pins are: One Jump from Eden, One Skip from Eden, One Hop from Eden, One Step from Eden, and Eden's Door. The pins have little effect on their own (1 level each of Puck Power and Faster Puck), but once you have all 5 equipped, the very potent main effect is activated: In Solo Remix, the set works differently: Each pin contains a fragment of both a tale and an image, and both can be seen noted the player has all five pins.
sameAs
dcterms:subject
dbkwik:duelmasters...iPageUsesTemplate
dbkwik:twewy/prope...iPageUsesTemplate
Power
  • 5000(xsd:integer)
Name
  • Chakra, Temporal Thunder Dragon
Type
  • Psychic Creature
civilizations
  • Light
Cost
  • 7(xsd:integer)
Symbol
Japanese
  • ホーリー・フィールド
Released
Race
  • Apollonia Dragon
Effect
  • file:Blockericon.jpg Blocker ■ This creature can't attack players. ■ Holy Field :file:Holyfield.gif Awaken—At the start of your turn, flip this card. :File:Holysoul.gif Holy Soul
Jpwiki
  • 4356(xsd:integer)
abstract
  • Holy Field is a keyword exclusive to cards that have Holy Soul.
  • The Holy Field is an Ability Psych that only works when one has the complete Eden set in their Pin Deck. The Pins are: One Jump from Eden, One Skip from Eden, One Hop from Eden, One Step from Eden, and Eden's Door. The pins have little effect on their own (1 level each of Puck Power and Faster Puck), but once you have all 5 equipped, the very potent main effect is activated: When all five of the pins are equipped, the Light Puck begins at a 5X Multiplier, travels almost instantly between you and your partner, and lasts for an insane amount of time. If Neku has the puck, he will become invincible to all enemy attacks until the Light Puck is passed to his partner or it fades away; it does nothing to Neku's partner short of the standard puck effects. In Solo Remix, the set works differently: * The effect doesn't activate unless the set is complete. * All CC hits by Neku and his partner are blazing. * Neku has the equivalent of CC Faster Sync 4 and CC Boost 40. CC hits will deal 330% damage and raise sync rate by 7%. * After Neku lands a CC hit, he will have a glowing invincibility shield around him that lasts for 4 seconds. Additional CC hits will refresh the shield. There are five levels of the Holy Field psych, numbered I through V, each corresponding to the evolutionary level of the pin. They evolve via Battle PP to the next level. Eden's Door, the final pin, will (d)evolve into One Jump from Eden - in the Japanese version, it instead turns into a 1 Yen pin, a painful punishment for those who don't know of it. To utilize them fully and maintain a set, fill them up with Shutdown PP or Mingle PP so that they don't evolve. Each pin contains a fragment of both a tale and an image, and both can be seen noted the player has all five pins. The image appears to be of the CAT mural painted on the road to the Room of Reckoning. It is possible this mural has some connection to Tigris Cantus, in that it is of a large yellow cat of some kind. The five pins are pictured below:
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