About: Magnetism   Sponge Permalink

An Entity of Type : dbkwik:resource/KcNVnWOfCI-Oo7mEf-Ol4g==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Caution: Monsters' elemental/neutral damage is modified by their statistics, which are in majority unknown.

AttributesValues
rdf:type
rdfs:label
  • Magnetism
  • Magnetism
rdfs:comment
  • Caution: Monsters' elemental/neutral damage is modified by their statistics, which are in majority unknown.
  • Power Description The following Advantages can be purchased or are built in to this power: * Ranged * Double Damage * Armor Piercing * Yes Solvent (this power can be powered-up as part of a solvent package) * Seeker * Multi-Attack * Works in Melee * Area Effect Standard: (Cost: ) Description Superior: (Cost: ) Description Supreme: (Cost: ) Description Ultimate: (Cost: ) Description Special Notes:
  • Magnetism is one of the many secondary Elemental Powers.
  • While rare, you can find magnetic materials naturally occurring in the world. These natural magnets are called lodestones. They are usually made out of Ferrite(Fe2o3) or Magnetite (Fe3o4), which means that they are iron-based.
  • Magnetism is a pirate on the Cobalt and Midnight Ocean. She washed up on the shores of Midnight in August 2004.
  • Magnetism is a technology in Civilization games.
  • Magnetism is an Elemental Power in BIONICLE.
  • "The German" is able to control magnetic fields as well as magnetic metals. He can manipulate these metals into bending or levitating across a room, and he can also redirect bullets at will. He was shown using his ability to break into a bank vault, close the shutters in that bank, and control the frame of a vehicle.
  • __FORCETOC__ "Magnetism" is the third episode of Warehouse 13 Season 1, airing on the Syfy Channel on July 21, 2009.
  • magnet + -ism
  • Kolbar's solar robot used magnetism to move the Earth closer to the sun. But when the SDI recruit a scientist named Von Knowalot to discover what is happening, that is, why the Earth is getting hot he learns its' being pulled closer to the sun by magnetism. He finds a way to create a repelling wave of magnetism by having Flash run around the world at super speed with a coil of copper wire. Because of this, Kolbar activates the solar robot's quadratronic nth-degree charge.
  • Magnetism was a physical phenomenon caused by magnetic fields, which were themselves caused by Electromagnetism. Something exhibiting magnetism was said to be magnetic or magnetized. If that was their primary function, they were called a magnet.
  • Magnetism was an Element in the Matoran Universe. It was one of the Secondary Elements and considered quite powerful.
  • In 1895, during a secret experiment performed by mad scientist Thomas Edison, a wormhole was opened for 0.25 seconds in a geostationary orbit around earth that caused 1 ELA (Extremely Large Amount) of Kool-Aidâ„¢ to be materialized over Wales by "effortless self-implementation", one of the three known zero-gravitational multilongitudinalsynthetization phenomena, only to be drifted by Coriolis force to the contemporary secret laboratory of his arch-enemy, the later Disco-King of America, John Travolta in North Dakota. It was for the relentless intervention by a squadron of robots that Travolta's laboratory did not suffer substantial damage - unfortunately, the effect was strong enough to introduce a very subtle bug to the seismic stabilization system underlying the building leading to the bui
  • In physics, Magnetism is one of the phenomena by which materials exert attractive or repulsive forces on other materials. It was first recognized by Aristotle on the properties of Magnetite and the Indian surgeon Substrata by using magnetism in surgical practices. The seeds were sown for Magnetism to change Human civilization as it was merged with the science of Electricity, realizing that one thing led to another. Magnets exist everywhere in society, and have full integrated itself into Human society, and in turn is take hugely for granted.
sameAs
Season
  • 1(xsd:integer)
dcterms:subject
galleries
  • 3(xsd:integer)
c4c
  • no
piratename
  • Magnetism
civ
  • no
Upgrade
  • N/A
ability to
  • manipulate magnetic fields and magnetic metals
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