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An Entity of Type : dbkwik:resource/jqiagBYt7gleQRig0FoSXQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

It is a Legacy probable to a Loric who come under the Lorien Star Sign Povan or Kupin. Marina, Number Seven is thought to have it due to how her words wash over Five, in The Fall of Five.

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  • Persuasion
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  • It is a Legacy probable to a Loric who come under the Lorien Star Sign Povan or Kupin. Marina, Number Seven is thought to have it due to how her words wash over Five, in The Fall of Five.
  • Persuasion is the fifth contract for the Chinese and the second for them in the second quarter of the game in Mercenaries: Playground of Destruction.
  • His gift works mentally, like most others.
  • Optimus battles the Predaking and Megatron attempts to make an alliance... with Ratchet.
  • Kara Killgrave is the daughter of the Purple Man.
  • No new dialog this month.
  • Persuasion is a unique maul in Dragon Age II.
  • The user can compel people by speaking, the victims are unable to disobey; the seemingly cogent commandment is far too compelling. At high level, user can even persuade people into hurting/killing themselves or even flip around sense of logic, but can never cause victims to achieve what they are not capable of (ex. Flight).
  • Note: Monsters in madcap seem to lose their normal armor and damage modifiers (*5, *10) and instead take on the modifiers of your madcap crystals (<*11).
  • Expert: Madam Lil in Tarant Master: Edward Willoughsby at his residence in Tarant
  • It is Valentine's Day and while Clark is out on a date with Lois, he unknowingly becomes infected by gemstone kryptonite, which has magical wish-fulfilling properties. Clark mentions to Lois that he wishes they had a more traditional relationship, so Lois quits the Daily Planet, moves in with Clark and starts planning their wedding. Still unaware of his new power, Clark also casually tells Chloe he wishes she would spend more time watching out for him, so an infected Chloe takes his wish to heart and sets her sights on a new target – Lois. Clark also learns of his father's murderer, putting Tess in danger when Clark gets a firsthand-view of his newfound power.
  • "Persuasion" is the seventeenth episode of Season Nine of Criminal Minds.
  • The title of the book is related to a central question posed in it: when should someone allow him or herself to be persuaded on a course of action or decision, or when should that person stick to his or her own opinion.
  • For this ability to work, the commands must be spoken out and heard. The ability uses speech and can therefore be prevented by gagging or muting the individual, or by preventing others from hearing it. It is likely that it would have no effect on a deaf person. It is also likely that the victim must be able to understand the command, and therefore it could be foiled if they did not speak the language. The ability did also seem weaker when there was a glass wall between the persuador and her intended victim. Sometimes the depth and pitch of the voice changes when using this ability, deepening and growing in authority. It is almost impossible to resist persuasion, except if there are contradicting earlier commands produced using the same ability or a similar one, and it has been shown in Wor
  • Jane Austen's last completed novel, published posthumously. A much more contained, simple story than some of her more popular novels, it has as its heroine Anne Elliot, a 27-year-old spinster. Keenly intelligent, sweet, and selfless, Anne was considered very pretty in her youth and fell deeply in love with a young naval officer, Frederick Wentworth, seven years before the novel began. However, she was influenced by family friend Lady Russell to reconsider her engagement with Wentworth on the grounds of imprudence -- Wentworth being merely an ambitious young stripling with no social status, no money and no sure prospects. Anne was thus persuaded to break it off.
  • Persuasion was the last of Jane Austen's completed novels. She began it soon after she had finished Emma and completed it in August 1816. Persuasion was published after her death, in December of 1817, although it was dated 1818. Persuasion is connected with Northanger Abbey not only by the fact that the two books were originally bound up in one volume and published together two years later, but also because both stories are set partly in Bath, a fashionable city with which Jane Austen was well acquainted, having lived there from 1801 to 1805.
  • There are four persuasion actions that each occupy a section of the persuasion wheel: Joke, Admire, Boast, and Coerce. Each NPC will have one of four reactions to each action: Love, Like, Dislike, or Hate. Lastly there are four possible magnitudes for each action: Maximum, Large, Small, and Minimum. How the NPC feels about each action is reflected by his/her facial expression when the action is selected.
  • In Van Buren and J.E. Sawyer's Fallout Role-Playing Game, the Speech skill was divided into Deception and Persuasion. “ This skill is the other half of what Speech encompassed. It is used for friendly diplomacy, subtle manipulation, and outright intimidation. Also, as previously discussed, I believe it could be used to good effect for attempting to control CNPCs (companion NPCs) during combat. Though CNPCs would be computer-controlled by default, I believe that giving the high-Persuasion character a chance to control their followers is sensible and good for the purposes of expanding Persuasion's usefulness throughout the game.
  • PERSUASION (Level 1): This gift makes social interaction easier for its user for a short time. In mechanics terms, it adds +1 dice to your current Social rolls, but it's duration is limited and it absolutely does not allow you to mind-control people or order them against their will. It doesn't turn a "No" into an "Okay", and it takes some finagling and effort to apply it, which plays a big factor in the outcome. If your persuasive argument isn't persuasive in the first place, the Gift won't work. NATIVE TO: Homid Fianna Glass Walkers
  • Time Taken: One round or longer. Specializations: Specific form of persuasion — debate, storytelling, flirt, oration. Persuasion is similar to con and bargain — and is a little bit of both. A character using persuasion is trying to convince someone to go along with them — but they aren't tricking the person (that would be con), and they aren't paying them (as in a bargain). The difficulty ranges for persuasion are the same as for con above — except they should be modified as follows:
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