abstract
| - The Lone Wanderer lived happily in Vault 101 for the first 19 years of his/her life before their beloved father escaped, leaving The Wanderer alone and with the overzealous Overseer's men after them. Escaping the Vault, the Lone Wanderer began their life on the surface. File:Lonewanderer 6614.png
* Action Survivor
* And the Adventure Continues...: With Broken Steel, at least...
* Badass: It's part of being a Fallout hero--mutated animals, drug-addicted raiders and murderers, berserk robots, monstrous super mutants and military power-armor clad stormtroopers armed with plasma rifles, all fall before you by the truckload as you scour the wastes. Even an entire spaceship of aliens won't stop you!
* Badass Normal: S/he's apparently just some kid from a vault.
* Badass Abnormal: By the end of the game though you can have gotten cybernetic implants, had genetic enhancements with ant DNA, and been mutated in a variety of ways to give you skin like tree bark, regenerate HP and have increased strength in sunlight, gradually absorb small doses of radiation without harm, and more.
* Badass Bookworm: Intelligence is the most important stat due to the fact that it determines how many skill points you earn, so players are usually this. Given the many skill books you'll find, Intelligence or no you'll be doing a lot of reading too.
* Submissive Badass: In Broken Steel, you take orders from the Brotherhood, but they will readily acknowledge, next to Liberty Prime, you are the most dangerous thing they could unleash on the Enclave.
* Ballistic Discount: A favored tactic among Neutral characters to balance their karma is to kill random scavengers and traders out in the wastes (outside of towns so no one will turn hostile) after buying a weapon from them.
* Barbarian Hero: It's possible to just specialize in melee weapons, but it's not a very good option considering nearly everyone else has a gun, and will likely just back up and shoot you. Better get some Power Armor if you want to survive going melee.
* Bi the Way: Possible for female characters.
* Calling the Old Man Out: You can do this once you finally meet up with him
* Celibate Hero: While flirting with other characters is possible, the Lone Wanderer seemingly never engages in intercourse.
* It is implied that the Lone Wanderer can take advantage of Nova's services in Megaton when ordering a room. Of course, whether it happens is left to the player's imagination. Unless the game is modded.
* Charles Atlas Superpower: Have a high enough unarmed skill and the Bloody Mess perk, and your bare hands can literally punch limbs off or even reduce low level enemies to chunks of meat.
* It's also possible to kill several deathclaws barehanded, provided you have 100 Unarmed and the Paralyzing Palm perk.
* Chronic Backstabbing Disorder: Many quest options, but perhaps the biggest example is helping the Brotherhood capture the Mobile Crawler, then taking control of the Kill Sat and nuking the Citadel, wiping out their organization.
* The Replicated Man quest--agree to find the android for Zimmer, find out who it is and inform the android of their true nature, agree to kill Zimmer for them, tell Zimmer who the android is, then kill him on his way to reclaim. Actually the optimal way to do the quest, since this lets you get Zimmer's reward while still taking the good ending.
* Deadpan Snarker: Many dialogue options are very sarcastic.
* For instance:
* Determinator: Hunting across the Capital Wasteland for his/her father definitely counts.
* Heroic Sacrifice / Dirty Coward: Both options are possible at the end of the game. Heroically sacrifice yourself to start the water purifier, or tell your partner to do it?
* Though the "Dirty Coward" part is downplayed if you get Fawkes to do it--since he's immune to radiation.
* Improbable Aiming Skills: Hitting a target in the head from fifty feet away, in the dark, while the target is moving, and possibly so are you. You will be doing this.
* The Messiah: With good karma, and more so than the previous two Fallout heroes. The Vault Dweller and the Chosen One went place to place righting wrongs, bringing order and stopping invading armies. The Lone Wanderer does all that and manages to supply the entire region with clean drinking water.
* Memetic Badass: If evil enough, becomes one In-Universe among the Paradise Falls slavers.
* Mushroom Samba: in Point Lookout
* The Beast Master: If you have the Animal Friend perk.
* Odd Friendship: A good karma player has this with Fawkes.
* One-Man Army: After reaching about level 15 or so, it's entirely possible to just walk into a city or a military base and just kill everything there.
* Of particular note is the final mission of Broken Steel. The Lone Wanderer is sent to clear out Adams Air Force Base, fight his/her way through the Mobile Crawler crawling with dozens of Elite Mooks, and nuke the base. The base does not go down easily, but at the end of the mission you've pretty much single-handedly annihilated the Enclave, something the entire Brotherhood couldn't.
* Rule of Symbolism: The Lone Wanderer was born July 13th. In the Bible, Micah 7:13 reads "And the earth will become desolate because of her inhabitants, on account of the fruit of their deeds."
* Science Hero: Many terminals allow you to turn robots and turrets against your enemies. Most notably the Enclave in the final mission at Adam's Air Force Base.
* Unresolved Sexual Tension: Hints are dropped the Lone Wanderer had this with Amata.
* Wise Beyond Their Years: The Lone Wanderer is nineteen.
* Which really say something that fresh out of Vault 101, one of the first things you can do upon arriving in Megaton is deactivate a nuclear bomb.
|