About: Tossed Salad   Sponge Permalink

An Entity of Type : dbkwik:resource/U3deC9qR3btFCKjN3a2lUg==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Tossed Salad is the 20th level in Chip's Challenge 1. It is slightly easier than Digger, because Tossed Salad is an intentional busted level as it appears in MS - there is no socket. In Lynx, the level was exactly the same, and at that point it was likely a designer error. For MS, the bust was left in. In the Lynx version, Chip receives the following "lost" Decade Message: But the challenge turns out to be harder than Chip thought. The Bit Busters want it that way - to keep out lobotomy heads.

AttributesValues
rdf:type
rdfs:label
  • Tossed Salad
rdfs:comment
  • Tossed Salad is the 20th level in Chip's Challenge 1. It is slightly easier than Digger, because Tossed Salad is an intentional busted level as it appears in MS - there is no socket. In Lynx, the level was exactly the same, and at that point it was likely a designer error. For MS, the bust was left in. In the Lynx version, Chip receives the following "lost" Decade Message: But the challenge turns out to be harder than Chip thought. The Bit Busters want it that way - to keep out lobotomy heads.
Level
  • 20(xsd:integer)
dcterms:subject
chips available
  • 15(xsd:integer)
difficulty lynx
  • 1(xsd:integer)
bold lynx
  • 340(xsd:integer)
Password
  • KGFP
levelset
bold difficulty ms
  • 2(xsd:integer)
bold ms
  • 340(xsd:integer)
bold complexity ms
  • 1(xsd:integer)
difficulty ms
  • 1(xsd:integer)
bold difficulty lynx
  • 2(xsd:integer)
bold complexity lynx
  • 1(xsd:integer)
Hint
  • No
chips required
  • 15(xsd:integer)
Name
  • TOSSED SALAD
dbkwik:chipschalle...iPageUsesTemplate
Time
  • 400(xsd:integer)
abstract
  • Tossed Salad is the 20th level in Chip's Challenge 1. It is slightly easier than Digger, because Tossed Salad is an intentional busted level as it appears in MS - there is no socket. In Lynx, the level was exactly the same, and at that point it was likely a designer error. For MS, the bust was left in. Simply pass by the chips (the balls just above the teleport will eventually clone a block that blocks the path, but Chip will avoid this), teleport to a tank ladder and observe the pattern: the toggle wall and the tanks swap alternately, each every [8] but [4] apart from each other. Watch carefully for the monster order of the tanks, because the first, third, fourth and fifth switch instantly, and the one that's (below the red key) must be passed this quickly in order to beat the toggle wall underneath. Missing this will cause a delay of one full tank cycle worth [16], which eventually adds up to [17] minus [13] at a pink ball equalizer; this net delay of [4] removes 340 from contention. Note that the fire boots that are encountered after the chips surrounded by fire are still needed (there is fire later on) even though the chips are not. The other more challenging section is the tank ladder in front of the yellow key. After sneaking behind the equalizer and through the fire and force floors, stand L away from the chip; wait [2] before dropping down to the key and [1] before bolting north through both the tanks and the pink ball elevator without further waiting. In the Lynx version, Chip receives the following "lost" Decade Message: But the challenge turns out to be harder than Chip thought. The Bit Busters want it that way - to keep out lobotomy heads.
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