WadC is a programming language designed for constructing Doom levels. It was written by Wouter "Aardappel" van Oortmerssen. The system takes the form of a two pane window. In the left pane, WadC code can be written. A preview of the resulting level is displayed in the right pane. WadC has advantages over traditional level editors in that it is easy to form repeating structures: a function can be written to create a pillar, for example, and invoked to create many pillars.
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